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Old 06-08-2010, 08:21 PM   #311 (permalink)
Shalrath
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Originally Posted by mhquake View Post
I'd guess that you have too many entities (from a large-ish number of waypoints); that's the normal cause of packet overflows. I don't know if QRack has extended limits yet but you really need quite a large network buffer to avoid these, which means a lot of restructuring elsewhere in the engine to prevent it from gobbling up memory.
Then why didn't the packet overflows occur in 1.90 or earlier versions of Qrack?

Edit: It also doesn't happen in glquake. I refuse to believe that glquake has a higher entity limit than the newer versions of Qrack; I’m more apt to believe that it's a glitch in the newer builds.

Last edited by Lightning_Hunter; 06-08-2010 at 08:35 PM..
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Old 06-10-2010, 10:51 AM   #312 (permalink)
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Qrack 2.010

R00k, when will you be releasing this, and will there be a 64 bit version?
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Old 06-10-2010, 10:53 AM   #313 (permalink)
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Well he said there would be a 64 bit version, and I guess it will be released when it's done.
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Old 06-10-2010, 01:51 PM   #314 (permalink)
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I'll test drive the new one.
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