Site Navigation
QuakeOne News
» Latest News
» News Archives
» QuakeOne Movies

QuakeOne Help
» File Downloads
» Quake Help
» Quake Servers

QuakeOne Community
» Forums
» Poll Booth
» Memberlist
» Member Map

» Buy Quake
Sponsors
Log in
User Name:

Password:

Not a member yet?
Register Now!
Online Users: 93
9 members and 84 guests
AAA, glitch_, JBone, Lightning_Hunter, LockNLoad, R00k, Rampage, spooker
Most users ever online was 477, 08-05-2008 at 03:10 PM.
Go Back Home > Forums > Quake Help > Quake Clients > Any client support 5760 x 1200? (ATI EyeFinity) Search Forums

Reply
 
LinkBack Thread Tools
Old 01-21-2010, 12:40 PM   #1 (permalink)
Knight
USER INFO »
Posts: 66
+/-  Reputation: Magnus is on a distinguished road
Join Date: Nov 2009
Currently: Offline
Any client support 5760 x 1200? (ATI EyeFinity)

I just setup an EyeFinity rig with 3 24" LCD's, resolution is 5760x1200.

I've tried proquake in GL and D3D mode and both say that res is unsupported.

I'd love to see what super wide screen quake looks like with an FOV of like 170, lol.
Reply With Quote
Old 01-21-2010, 12:52 PM   #2 (permalink)
Administrator
Efess's Avatar
USER INFO »
Posts: 220
+/-  Reputation: Efess is on a distinguished road
Join Date: Apr 2006
Currently: Offline
Contact:  Send a message via AIM to Efess
Is this you magnus?


Reply With Quote
Old 01-21-2010, 12:55 PM   #3 (permalink)
Cancellated By Self
USER INFO »
Posts: 305
+/-  Reputation: eieio is on a distinguished road
Join Date: Mar 2007
Currently: Offline
do you like techno? you would if you had robot ears.
Reply With Quote
Old 01-21-2010, 01:21 PM   #4 (permalink)
Chthon
=peg='s Avatar
USER INFO »
Posts: 915
+/-  Reputation: =peg= is on a distinguished road
Join Date: Mar 2006
Currently: Offline
Contact:  Send a message via ICQ to =peg= Send a message via MSN to =peg=
I dunno, but I'd stack two of them screens on top of each other and go for 3840x2400 res
Reply With Quote
Old 01-21-2010, 01:38 PM   #5 (permalink)
Enforcer Commander
tical's Avatar
USER INFO »
Posts: 308
+/-  Reputation: tical is on a distinguished road
Join Date: Apr 2006
Currently: Offline
Contact:  Send a message via AIM to tical
Are you afraid of it? Uhh, no, I just don't like techno. You would if you had robot ears. Uhh yeah probably.
__________________
This body holding me,reminds me of my own mortality.
Embrace this moment, remember, we are eternal,all this pain is an illusion.
Reply With Quote
Old 01-21-2010, 02:28 PM   #6 (permalink)
Death Lord
mhquake's Avatar
USER INFO »
Posts: 577
+/-  Reputation: mhquake is on a distinguished road
Join Date: Jan 2008
Currently: Offline
Most clients should, but whether or not your 3D card is up to it is another matter. By my calculations you're going to need about 128MB for framebuffer memory alone; and that's before we even load any textures.

Even if you can run at this, actual support is going to be dependent on what modes your card reports to the API. If you can configure it to present all 3 screens as a single display device the client is more likely to pick it up as an available mode (but no promises).
__________________
DirectQ Engine - New release 1.8.666 25th July 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines
Reply With Quote
Old 01-21-2010, 02:34 PM   #7 (permalink)
Ogre
JeSuS's Avatar
USER INFO »
Posts: 101
+/-  Reputation: JeSuS is on a distinguished road
Join Date: Jul 2006
Currently: Offline
Contact:  Send a message via AIM to JeSuS Send a message via MSN to JeSuS
Originally Posted by tical View Post
Are you afraid of it? Uhh, no, I just don't like techno. You would if you had robot ears. Uhh yeah probably.
lolol grandma's boy
Reply With Quote
Old 01-21-2010, 02:52 PM   #8 (permalink)
Knight
USER INFO »
Posts: 66
+/-  Reputation: Magnus is on a distinguished road
Join Date: Nov 2009
Currently: Offline
Originally Posted by mhquake View Post
Most clients should, but whether or not your 3D card is up to it is another matter. By my calculations you're going to need about 128MB for framebuffer memory alone; and that's before we even load any textures.

Even if you can run at this, actual support is going to be dependent on what modes your card reports to the API. If you can configure it to present all 3 screens as a single display device the client is more likely to pick it up as an available mode (but no promises).
I have an ATI 5870, it can definately do it. It has 1 gig of RAM as well.

I also have the displays already grouped together as one single display, 5870x1200 res.

I haven't tried darkplaces yet, maybe it has it in the available modes.

GLPro doesn't list the mode. D3DPro doesn't even show a vid mode menu and crashes if I try to select the ghost menu where video settings should be.
Reply With Quote
Old 01-21-2010, 02:54 PM   #9 (permalink)
Knight
USER INFO »
Posts: 66
+/-  Reputation: Magnus is on a distinguished road
Join Date: Nov 2009
Currently: Offline
Here's a vid that describes what EyeFintiy is and has a nice demo using it playing left for dead.

Reply With Quote
Old 01-21-2010, 03:33 PM   #10 (permalink)
Death Lord
mhquake's Avatar
USER INFO »
Posts: 577
+/-  Reputation: mhquake is on a distinguished road
Join Date: Jan 2008
Currently: Offline
Try DirectQ (link in my sig). Firstly it's D3D9 so it might be more compatible than either OpenGL or earlier D3D versions and secondly it has support for an unlimited number of video modes.

If any OpenGL engine could do it I would guess DarkPlaces might be the best place to start.
__________________
DirectQ Engine - New release 1.8.666 25th July 2010
MHQuake Blog (General)
Direct3D 8 Quake Engines
Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -6. The time now is 12:23 AM.


eXTReMe Tracker