@ davemiester
If you meant the "when its finished" note from BEEF34T3R in his first sentence, then I can tell you:
You can download everything you see in the screenshots already !
- DarkPlaces -->
LordHavoc's DarkPlaces
- Rygel's High Res Textures (I recommend "High", not "Ultra") -->
Rygel's 'High' hi-res texture pack
- Pretty water --> Last Version from My-Key v0.21 (from 2010-02-25):
Inside3d :: View topic - Pretty water!
........................ --> Or my updated / modified Pretty water (2010-07-16)
Pretty water modified by Seven
- Quake Reforged skins (its still in development / not all skins are available) -->
Quake Reforged
Remember to activate everything, that BEEF34T3R is talking about (via config.cfg):
- Parallax Mapping
- RT World / Shadows
- etc
@ BEEF34T3R
1) I use the torchlight sprite from DPmod and still have the polygon flames there.
Exactly like on the screen you showed in post #4. So the mistake must be on your side.
Be careful, which files you use from Rygel ! (Your issue sounds like avoid using his flame.mdl should do the trick)
2) Animation of Powerups has nothing to do with DarkPlaces.
The dont turn/spin, because Rygel didnt set the correct flag to them.
Please set the flag to "8" and they will turn.
Or delete Rygels models which dont turn (xxx.mdl) and use the original.
And they will turn again in DP.
3) To change the effects of explosions, etc (as you described), please use the effectinfo.txt.
A nice start to do it can be found here:
http://quakeone.com/forums/quake-hel...beautiful.html
To both:
I must point out: Rygels Pack is much more than "only" High Res Textures !
So please be careful which files you use from his pack.
Not everything is fine tuned (example: The not spinning models)
If you have much time and want to optimize for best visuals:
Also try QRP Textures (including normalmaps / Parallax):
:: Quake Retexturing Project ::
The normal textures are done by My-Key and are often more detailed than Rygels.
They have a lovely structure/surface, which makes sometimes the different...
Just compare them and find out.
I personally use about 60% QRP textures and 40% Rygels.
If you have further questions, I will be happy to help.
Best wishes,
Seven