it seems, that everything you need to get the screenshots setup
is already in your hands:
To get the screenshot look you only need 2 things:
- Darkplaces build (thats what you already have)
- Rygels Pack (thats what you already have as well)
In Rygels pack these things are already included:
- The HUD, which you want
- The weapons and ammo boxes (and others you mentioned) skins
Important thing is:
Dont use dpmod, or otherwise many skins will be used from dpmod instead of Rygel.
So make a clean Quake install, update to 1.06 and put Darkplaces in it.
After that just drop Rygels Pack (if you have it as a pk3) into id1 folder.
Thats it. Start Darkplaces.exe and you will find your Quake look like your screenshot.
To tweak it, you surely have to turn on some features in your options:
- like RT World / RT World shadows
- Parallax mappping (you have to do it via console)
- Shadow Mapping (you have to do it via console)
- ... endless things more
Regarding ROMI´s beautiful rtlights (I highly recommend them):
Put the id1 rtlight (pk3) into your id1 folder.
The other rtlights (example Mission Pack 1) belongs in hipnotic folder (if you have it).
Regarding Quake Reforged monster skins:
Put them into your id1\progs folder
(I dont remember at the moment, if they have the correct DP format already. But I think so).
I am at work atm. If you have further questions I will ba happy to answer them this evening.
PS: Regarding your other question: To give you alternatives (in texture packs and skins).
There is for example: QRP
High Res project with breathtaking normals.
If you use Rygels pk3 file and want to use QRP Textures, its is not an easy thing to do:
You will have to delete Rygels textures out of your pk3 file to make QRP textures (placed in id1\textures folder) visible in-game.
Because pk3 files overrides the data in game subfolders.
If you want to know more about it, feel free to ask or PM me.