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Go Back Home > Forums > Quake Help > Quake Clients > Engine X 4.64 Release Search Forums

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Unread 02-17-2011, 07:01 AM   #1 (permalink)
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Engine X 4.64 Release

This took longer than I had hoped for a bug-fix release, I was making some incredible progress on several fronts and then real-life stripped away all my time for a while.

The next release of Engine X wasn't supposed to be just a bug-fix release, but as the real next version isn't nearly complete, I felt it was important to satisfy everyone with fixing that one super-annoying bug.

Download: Engine X 4.64 - 39 MB (Source)





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Unread 02-17-2011, 09:11 AM   #2 (permalink)
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Whats that one super-annoying bug?
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Unread 02-17-2011, 09:48 AM   #3 (permalink)
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You know .. the super-annoying one.

Kidding aside, it was the one that messed with angles. It had 2 causes, one was a horrific typo. I had planned a supermassive Christmas release chalked full of unbelievable stuff. That will still happen, but not immediately.
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So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Unread 02-17-2011, 10:51 AM   #4 (permalink)
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IIRC you had a linux port in the works, do you mind to release it/the source?
Unread 02-17-2011, 11:05 AM   #5 (permalink)
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Originally Posted by leopold View Post
IIRC you had a linux port in the works, do you mind to release it/the source?
I'm getting there. It's an SDL port. Both the ProQuake and Engine X SDL ports need some attention to get to a level of quality that I wouldn't find embarrassing. I mean, for example, the mouse needs to work right --- and at the stage I'm at with the OS X and Linux ports, it doesn't. I can't release a hobgoblin like that.

It is a priority to get out both an OS X and Linux (32 bit -- I haven't had time to fully absorb x64 yet) port of Engine X. But it has to play third fiddle to the new enhanced administrative controls for ProQuake server and to the 5 maps in 1 tournament map/mod to jack up DM community activity.
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Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Unread 02-17-2011, 11:34 AM   #6 (permalink)
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Originally Posted by Baker View Post
5 maps in 1 tournament map/mod to jack up DM community activity.
That will be sweet, maybe WOLV will play then.
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Unread 02-17-2011, 11:50 AM   #7 (permalink)
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Originally Posted by Baker View Post
I'm getting there. It's an SDL port. Both the ProQuake and Engine X SDL ports need some attention to get to a level of quality that I wouldn't find embarrassing. I mean, for example, the mouse needs to work right --- and at the stage I'm at with the OS X and Linux ports, it doesn't. I can't release a hobgoblin like that.

It is a priority to get out both an OS X and Linux (32 bit -- I haven't had time to fully absorb x64 yet) port of Engine X. But it has to play third fiddle to the new enhanced administrative controls for ProQuake server and to the 5 maps in 1 tournament map/mod to jack up DM community activity.
Ok, I understand, take your time
I personally would like to have the source to play with it but no problem. Thx for all the awesome work on engineX, undergate and everything else
Unread 02-17-2011, 04:21 PM   #8 (permalink)
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Nice update.
I see that the pq_fullpitch problem is fixed now when connecting to servers with that set on "0" .(Like all servers)
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Unread 02-17-2011, 07:21 PM   #9 (permalink)
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Originally Posted by AAA View Post
That will be sweet, maybe WOLV will play then.
Doubtful, he's still got teen-angst built up,being a whiney bitch and all. Hey you can hope though ,right??
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Unread 02-18-2011, 02:57 AM   #10 (permalink)
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Thanks Baker!
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