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Mathuzzz, SourceSkyBoxer
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Go Back Home > Forums > Quake Help > Quake Clients > Darkplaces Error Reporting Thread Search Forums

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Unread 06-12-2014, 03:22 AM   #111 (permalink)
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erlier while testing a buzzsaw model i am making for ROGUE. i stumbled across a bug

in any builds after the 20130304beta1 build the buzzsaws in the second mission-pack are broken.
they dont move back and forth across the path set for them but instead stay at the start-position, and the animation of the model appears broken too.

ive already tried enabling all of the 'sv_gameplayfix' vars that have been disabled in the newer2014 builds, but the buzzsaws were still broken

any builds later then 20130304:


builds from 20130304 and before:

.

in addition to this post ive also sent an email to lordhavoc himself about the issue.
hope he will fix this bug soon!
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Last edited by talisa; 06-12-2014 at 03:55 AM..
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Unread 06-12-2014, 11:48 AM   #112 (permalink)
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Unread 06-12-2014, 02:44 PM   #113 (permalink)
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thanx for the QC-fix seven

you made mistake though in the ent-file for R2M7.
you made the 3 buzzsaws move simulataneously back and forth
did a quick edit to the ent-file so that the buzzsaws once again move in the pattern they should be moving in

.

thanx again lots for the QC-fix for this issue
really bugged me that the buzzsaws were broken before


EDIT: whoops, added the wrong ent-file to post. fixed now!
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Unread 06-15-2014, 09:01 PM   #114 (permalink)
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On the subject of DoE bugs, the super wrath/overlord doesn't deal any damage when his body explodes, nor does the explosion play any sound. Don't know if this is a recent DP engine bug, but it is a bug nonetheless.
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Unread 06-15-2014, 09:51 PM   #115 (permalink)
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@pringles
about doing damage:
it doesnt do any damage either in stock quake.
i tested it with fitzquake engine with stock quake and it didnt hurt me then either
so this is no bug, its not supposed to hurt the player


about sound:
i tested and it does in stock quake with 2014DP build, so its not engine-related.

i did however notice that when playing with the SMC there indeed was no sound when the overlord exploded.
you should report this bug to seven and post about the bug in the official SMC-thread: http://quakeone.com/forums/quake-mod...mpilation.html
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Unread 06-15-2014, 10:00 PM   #116 (permalink)
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Interesting. I remember playing the original DoE without any modifications way back in the day, and the overlord did in fact deal damage on death. MP2 is a very buggy expansion for reasons I still can't imagine to this day. But anyway, I paid a visit to the Quake Wiki's article on the overlord, and here's what it says:

"Attack Damage

(6-9) Wrath ball
(21-29) Axe and Mace
(60) Death Explosion"

I may be wrong still, but this is still something interesting I stumbled upon in that respect.
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Unread 06-16-2014, 07:15 AM   #117 (permalink)
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hmm.... i just checked with original dos-quake using dosbox,
and the overlord's explosion also doesnt do any damage in original dos-quake.

so if it's supposed to do damage it was always bugged even in dos-quake.
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Unread 06-16-2014, 10:13 AM   #118 (permalink)
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Hello Pringles Man,

There is no DP related bug here.
If you look into the available Rogue devkit, and we all believe that its source is correct, it tells you the following:

Wrath is inflicting 80 radius damage when he dies.
Super_Wrath (aka Overlord) is not inflicting any damage when he dies.

Regards.
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Unread 01-19-2015, 12:27 PM   #119 (permalink)
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problem with texturing models

Hello!
Sorry for my poor English.
I have a problem with texturing models of weapons. Sometimes loading correctly but mostly bad.

https://www.dropbox.com/s/2bchyn62jlajlth/wep1.jpg?dl=0
https://www.dropbox.com/s/4p27ofv24obdo0k/wep2.jpg?dl=0
https://www.dropbox.com/s/r07lwq78eosrrdl/wep3.jpg?dl=0

I use the last stable version DarkPlaces engine Windows 64 OpenGL build 20140513
and i tried also DarkPlaces engine Windows OpenGL build 20140513 darkplaces executables for Windows-32bit.
Small-mod-compilation 5.11 - with defaults settings.
I'm using Windows 7 64 bit, my video card : GeForce GT 540M 1GB (laptop).

I do not know what is badly tried different things, for example - Epsilon mod v2.52 based on small-mod-compilation v3.80 and DarkPlaces 2011 works well.
I used earlier compilation: darkplaces engine 2012-12-22 with texturing is ok but I then errors with special effects 5.11 SMC

https://www.dropbox.com/s/10sbkn7ajgetnsc/fx.jpg?dl=0

Are these lines in the smc_config.cfg file (SMC 5.11 with DarkPlaces 20140513 ) are correct ?

sv_gameplayfix_upwardvelocityclearsongroundflag "1"
sv_gameplayfix_setmodelrealbox "1"
sv_gameplayfix_droptofloorstartsolid "1"
"r_useportalculling" "1"
set darkplaces_build 1
set player_reflection_fix 1

Regards.
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Unread 01-19-2015, 12:35 PM   #120 (permalink)
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@lordvalsary
thats not a darkplaces bug, that is a known bug with recent Nvidia drivers and MD3

revert your GPU drivers to version 320.49 and all models will look fine


.


the particle-thing is related the the DP build.
darkplaces builds from before 2014 handled particles differently then the newer 2014 builds

for older DP builds you will need to set 'darkplaces_build' to 0
for newer DP builds from 2014 you must set this setting to 1
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Last edited by talisa; 01-19-2015 at 01:19 PM..
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