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Old 05-20-2006, 01:58 PM   #1 (permalink)
Chthon
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GlPro+??

Ive been considering getting this client, but I have these questions:
1. Where the foq do I get it?
2. Does it have cheatfree support?
3. What makes it GlPro+ (how is it different from regular GlPro/what features does it have that GlPro doesnt)?
Thank you for your time.
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Old 05-20-2006, 02:19 PM   #2 (permalink)
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That's XQuake. The author Trujen was required to release his source code per the ID Software GPL agreement that permits use of the engine code.

Trujen took the ProQuake author's source code, added features and refused to release his source. This violated the GPL. PlanetQuake canned his site in 2002.

It doesn't work in cheat-free and doesn't have an NAT fix either, meaning it doesn't work right behind a router or a newer broadband or cable modem.
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Old 05-20-2006, 03:03 PM   #3 (permalink)
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You can....

Find it www.clanhdz.com
in their download section.

I never used it personally, i just know it's on there.

If it's from glpro's source though, baker. I don't see any reason why it couldn't work with the qsecurity.dll, and as for the NAT issue; that usually only happens when you have more then one (network card) a easier workaround next to doing the -ip yourip is, to simple disable the other network cards that aren't being used.

As to the differences between proquake and proquake+ i haven't a clue.
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Old 05-20-2006, 03:35 PM   #4 (permalink)
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Originally Posted by Lerster
If it's from glpro's source though, baker. I don't see any reason why it couldn't work with the qsecurity.dll
It doesn't. Try it. The real ProQuake is digitally signed.

and as for the NAT issue; that usually only happens when you have more then one (network card) a easier workaround next to doing the -ip yourip is, to simple disable the other network cards that aren't being used.
That doesn't work. Different issue. NAT is how your local IP address is, say, 192.168.1.100 which is different from your internet IP 44.55.77.88.

In the example you provided with 2 network cards you would get:



CL_Connect: Connect Failed

But with any client without any NAT fix (GLQuake, XQuake, ...), you get the "connection accepted" error.



They are totally different problems. In your 2 network cards scenario, you can't connect to a Quake server because your computer is using the wrong connection. In my example, a client with no NAT fix communicates over the internet in a way that a router doesn't like.

NAT definition:

Short for Network Address Translation, an Internet standard that enables a local-area network (LAN) to use one set of IP addresses for internal traffic and a second set of addresses for external traffic. A NAT box located where the LAN meets the Internet makes all necessary IP address translations.

NAT serves three main purposes:
# Provides a type of firewall by hiding internal IP addresses
# Enables a company to use more internal IP addresses. Since they're used internally only, there's no possibility of conflict with IP addresses used by other companies and organizations.
# Allows a company to combine multiple ISDN connections into a single Internet connection.
Almost all DSL/Cable modems anymore are AT LEAST single port routers in disguise. Especially DSL modems, as DSL from SBC, Verizon and most other major telcos require a username and password, which some devices can't do, and therefore they added the router capability to make workarounds so it can be used with Playstations, X-Boxes or anything else that can't really authenticate a PPPOE connection.

[/too much information]

As to the differences between proquake and proquake+ i haven't a clue.
QRack


QRack does everything that ProQuake+ does, except far better. The only 2 features NOT in QRack are support for Quakeworld locs and support for independently binding the keypad (which is in JoeQuake 0.15).

The XQuake (ProQuake+) author became the dawg of Quake for being a loser and not releasing his like he was required to do. His reason was that "someone might use my source and make something better".

His behavior also hurt the Quake community in a great many ways.

XQuake also has what are arguably "cheats" built into the client. Players are brighter than normal, Quads/Pent glow thru walls and something else I can't remember offhand.

edit = corrected major typo; added information!
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Old 05-20-2006, 05:35 PM   #5 (permalink)
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Originally Posted by Baker
That's XQuake.
ERRRRRRRR eWRONG!

1. You can get it from me
2. it is not signed as it's GlPro with altered code
3. interpolation (smooth movement)
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Old 05-20-2006, 05:55 PM   #6 (permalink)
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Originally Posted by Canadian*Sniper
ERRRRRRRR eWRONG!
Err .. ok, whatever. How about reading the readme.txt files that comes with glpro+, specifically the 2002 releases. Thanks!



If you think it is NOT, how about posting a link to GLPro+ on RuneCentral and see how many seconds before Slot Zero notices and removes the link.

(Another unethical thing the XQuake author did in the early releases was to call it glpro+ to portray it as a newer version of ProQuake. He even put the ProQuake author's name in the readme files trying to mooch off the popularity of ProQuake.)

A link to the dead site at archive.org

http://web.archive.org/web/*/http://...ake.com/xquake

If you want to read more about how much of a loser the XQuake/GLPro+ author was, you can find an exchange of emails at the ProQuake site between JP Grossman (ProQuake author) and Trujen (unethical, non-GPL complaint XQuake author)

http://proquake.planetquake.gamespy.com/bill.html
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Old 05-21-2006, 11:44 AM   #7 (permalink)
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Back on topic...
Thank you for the client, I like it.
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Old 05-21-2006, 04:21 PM   #8 (permalink)
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GLpro+ became Xquake, AFTER Bill took the source from AVALANCHE-HDZ's project base. I have the Source to PROBR, a glpro+ for brazilian players, source.
I'll post a link when i find the archive on my hd after i post this message.

then u can add the NAT fix to it.



but qrack can do much as xquake can, what specific feature in xquake were u looking for, maybe ill add to qrack for ya. ?
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Old 05-21-2006, 04:45 PM   #9 (permalink)
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Originally Posted by R00k
GLpro+ became Xquake, AFTER Bill took the source from AVALANCHE-HDZ's project base. I have the Source to PROBR, a glpro+ for brazilian players, source.
Interesting. I never knew that.
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Old 05-21-2006, 07:25 PM   #10 (permalink)
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The thing I remember most about XQuake was the distance fog... but I was asking about GlPro+, not XQuake.

But yeah, XQuake definately had distance fog kinda like underwater fog but much less potent...
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