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Go Back Home > Forums > Quake Help > Quake Clients > Qrack Update Search Forums

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Unread 02-27-2012, 03:15 PM   #51 (permalink)
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Originally Posted by rambo View Post
r00k can you re-compile qrack for me so i can have transparent flag textures?
no?
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Unread 02-27-2012, 04:42 PM   #52 (permalink)
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Thanks for looking at the black wall bug, r00k! After that is fixed, the only other thing I can think of is the weapon icons being in the wrong place in the Rogue mission pack (the new icons are on the bottom instead of on the right). After that, Qrack is pretty flawless. I'm curious to know what you have in store next!
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Unread 02-27-2012, 10:21 PM   #53 (permalink)
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Rambo, i thought u had the version with the alpha channels for textures.
LH, I spent a good four hours (while watching tv) trying to find why the nail decals turn that wall black, and it doesnt do it everytime...
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Unread 02-27-2012, 11:57 PM   #54 (permalink)
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Originally Posted by R00k View Post
Rambo, i thought u had the version with the alpha channels for textures.
LH, I spent a good four hours (while watching tv) trying to find why the nail decals turn that wall black, and it doesnt do it everytime...
That's odd. It does it every time for me. Also, I don't have to actually shoot the wall for it to turn black. It turns black if I just shoot around the wall. I can shoot at the next wall over, and it turns black.
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Unread 06-01-2012, 03:14 AM   #55 (permalink)
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Hey r00k, I was playing an SP map today, and the grunts were invisible. I'm using build 3655. I tried playing the same map using version 1.90, and I could see them just fine. Any idea what's going on?

Here is the map. The first two grunts in the very first starting room were invisible for me (playing on skill 3):
http://www.quaddicted.com/filebase/back2forwards.zip
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Unread 06-01-2012, 04:04 PM   #56 (permalink)
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Hmm, seems like I remember this brief bug that's been fixed I'll have to post a current version...
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Unread 06-01-2012, 04:34 PM   #57 (permalink)
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Originally Posted by R00k View Post
Hmm, seems like I remember this brief bug that's been fixed I'll have to post a current version...
See that right there is the reason qrack will always be better then your other choices out there.
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Unread 06-01-2012, 06:25 PM   #58 (permalink)
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Originally Posted by rambo View Post
See that right there is the reason qrack will always be better then your other choices out there.
Indeed.

R00k, I was thinking today that it would be awesome if it was possible to browse all the skyboxes located in the Env folder within the game. Even a simple command that flips through the skyboxes in the Env folder would be nice. Something like r_skybox_next and r_skybox_previous, or even r_skybox_random. As it is now, it's difficult to choose a skybox when I play a new map. I have to minimize the game, open the env folder, let all the thousands of skybox thumbnails load, and find one that suits the map. It would be much simpler and faster if I could choose them in the game! Is this difficult to accomplish?
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Unread 06-01-2012, 11:20 PM   #59 (permalink)
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Not impossible, but i will need to create a command or menu, and with your selection, create a .cfg so that it will save your preferred skybox for said map.
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Unread 08-04-2012, 11:03 AM   #60 (permalink)
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Hey Rook,
I tried running Qrack at 2560 x 1440 x 32 at 67 Hz, but it saids it's not supported.

Refreshrate: I tried changing the refresh rate command manually, but it doesn't seem to do anything.

Height and Width: I couldn't launch Qrack after changing the resolution to 2560 x 1440, and the only way I was able to launch was with Qrack.exe -window, and then going into options to change it back to full screen manually.

Any ideas?
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