Originally Posted by
bluntz
Nice tut seven,I was wondering how to add the sounds.
Also is there a way to add triggers to them?
Hello bluntz,
my code is too weak to add triggers.
The extra QC code (which is "remote controled" via the .ent file) must be extended quite a lot to do this. But then it will not makes sense to proceed this way anymore. Because doing in QC directly what you want to do is the better way I guess.
Originally Posted by
gdiddy62
Here is my first attempt at adding fog to the start platform of e1m2 Seven.
Actually the first thing I did was add a monster growl in my start map after you go through the teleport!
Hello Jeff,
a monster growl to scare the player is a very nice idea

Unfortunately this would need a trigger (like bluntz mentioned),
because it should only play when you leave the teleporter...
Originally Posted by
R00k
Nice initial 4:20 post...
Hello R00k,
I dont know what meaning is behind "4:20".
Could you explain ?
@ all
I noticed something in chapter 3.) of this TUT:
When you copy/paste the effectinfo.txt content, the lava steam goes through the floor and looks terrible.
It has something to do with the text format, that you copy/paste.
So I added a download link for the "lava steam" effect.
This way it works as it should (even though the content is identical).
That is funny... I never saw a text format affecting a file.
I am sorry for those who already copy/pasted the lines and ended in ugly results.
Best wishes,
Seven