Originally Posted by bluntz
Nice tut seven,I was wondering how to add the sounds.
Also is there a way to add triggers to them?
my code is too weak to add triggers.
The extra QC code (which is "remote controled" via the .ent file) must be extended quite a lot to do this. But then it will not makes sense to proceed this way anymore. Because doing in QC directly what you want to do is the better way I guess.
Originally Posted by gdiddy62
Here is my first attempt at adding fog to the start platform of e1m2 Seven.
Actually the first thing I did was add a monster growl in my start map after you go through the teleport!
a monster growl to scare the player is a very nice idea
Unfortunately this would need a trigger (like bluntz mentioned),
because it should only play when you leave the teleporter...
Originally Posted by R00k
Nice initial 4:20 post...
I dont know what meaning is behind "4:20".
Could you explain ?
I noticed something in chapter 3.) of this TUT:
When you copy/paste the effectinfo.txt content, the lava steam goes through the floor and looks terrible.
It has something to do with the text format, that you copy/paste.
So I added a download link for the "lava steam" effect.
This way it works as it should (even though the content is identical).
That is funny... I never saw a text format affecting a file.
I am sorry for those who already copy/pasted the lines and ended in ugly results.