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Go Back Home > Forums > Quake Help > Servers and Coding > Implementing 'previous weapon' in to an old mod Search Forums

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Unread 05-18-2017, 06:29 AM   #1 (permalink)
Rotfish
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Adding 'previous weapon' impulse to an old mod.

Hi,

I'm working on a Dreamcast release of 'After The Fall', including some new elements, and was wondering if anybody with the relevant knowledge and tools would be willing to update the progs.dat to include the previous weapon impulse?

I know that decompiling closed mods is a questionable topic but I am not interested in having access to the code myself, just in being able to include a console standard control scheme in my port.

The most up to date progs.dat file released for the original mod was included in a patch that can be downloaded from Quake Terminus here :

http://www.quaketerminus.com/mods/patch.zip

Last edited by DARKHALO2K; 05-18-2017 at 09:26 AM..
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Unread 05-18-2017, 11:13 AM   #2 (permalink)
Chthon
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Hello DARKHALO2K,

All the Best for your Dreamcast release.
Please try this progs.dat and see if it works for you.

Best regards,
Seven
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Unread 05-19-2017, 04:13 AM   #3 (permalink)
Rotfish
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Hi Seven,

That's perfect, thank you. I really appreciate you taking the time to help, especially so quickly, and will be sure to list you in the updated credits.

Thanks again!
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