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12-18-2007, 04:33 PM
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#21 (permalink)
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Chthon
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"gendm1 and unholy come to mind." those maps have issues anyways.. gendm1 has clipping issues.. falling through map in certain spots.. unholy has at least one spot where u can jump out of the map into a big cube the mapper put around it to seal it up..
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12-18-2007, 08:04 PM
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#22 (permalink)
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Shalrath
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And then there are some cases where large maps such as insomnia, februss, warspasm and even some of my own won't decompile at all.
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08-29-2008, 07:36 AM
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#23 (permalink)
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Grunt Victim
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???
I'm totally new to this and i've tried installing Worldcraft but when the installation finishes it comes up with an error message saying it could not load the DLL library? any ideas?
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10-09-2008, 03:08 PM
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#24 (permalink)
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Axe Man
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Another editor that you should've commented on was qED, since that was one of the better editors out there. Now if only qED would've survived after Quake and Quake 2, etc... that would've been great, since that was one of my favorite editors of all time. I believe I had a shareware version of qED out of a book written by Matt Tagliaferri, I believe. It was so good, that I got the full qED II editor. Just a shame it won't work in Vista, tho. Grr... The book had very comprehensive tutorials to it, and really got me into mapping right there and then.
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10-09-2008, 07:12 PM
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#25 (permalink)
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Administrator
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Originally Posted by 8IronBob
that I got the full qED II editor. Just a shame it won't work in Vista, tho. Grr... The book had very comprehensive tutorials to it, and really got me into mapping right there and then.
They should have open sourced the editor when they stopped developing it.
So many tools, utilities, editors have died in this manner.
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10-10-2008, 06:33 AM
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#26 (permalink)
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Axe Man
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Got that right, don't forget that I had this editor for the past 10 years or so, and the last time I used it was back in 2005 or 2006. For right now ever since I built this new PC using Vista, I'm using Worldcraft 3.3, which, I hear, is the last edition of WC that can be used for Quake. Other than that, newer versions renamed "Hammer" I believe are only proprietary to Valve's own games now, which is sad. Needless to say, the editor didn't change that much, so Quake editing should be just as easy with WC 3.3 as with Hammer/Source SDK for CS or HL2.
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11-15-2008, 04:35 PM
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#27 (permalink)
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Knight
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hey I'm having trouble searching for new textures on quark. i cant see to get them anywhere. i tried the quark website but nothing........... I might have missed something but so far nothing :s. Please help if u can
Ty NITRO
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11-15-2008, 04:46 PM
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#28 (permalink)
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Chthon
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lets see, first when u make a a map, visit the texture window and do..umm i think import(copy) files. then find your .wad and it'll give some winy stuff, but then it should be on the list of textures.
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11-15-2008, 04:54 PM
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#29 (permalink)
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Knight
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cheers Metch
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03-16-2010, 01:07 PM
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#30 (permalink)
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Ogre Fodder
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I didnt see a link to Worldcraft tutorials. Are any tutorials for Worldcraft 3.3 available? I hope to make at least crap quality maps in the future =). Work my way up to poor in a few months! The only link I noticed to Tutorials was for 1.6. I missed it didnt I....I know I did....
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