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Go Back Home > Forums > Quake Help > Servers and Coding > Netradiant build menu Search Forums

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Old 08-18-2012, 11:38 PM   #21 (permalink)
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Fixed it
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Old 08-19-2012, 02:06 AM   #22 (permalink)
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Uh, "how" would be a nice post..lol.

This must be a Linux thing cause in Windows I could start your car and reposition satellites with build_menu.xml ( lol ). My markup works flawlessly. The textures/ and Doom3LightRadius stuff doesn't bother me cause I know they are mislabeled "error". An error would break something and nothing I have ever made is broken. So these are warnings as far as I am concerned. Warnings that are about as important as an unreferenced var in QC.
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Old 08-19-2012, 10:15 PM   #23 (permalink)
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Updated,see post 2
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Old 08-20-2012, 12:31 AM   #24 (permalink)
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Ah, good work. So, you are all ready for a curveball..yes?

Create a folder in your root Radiant folder named "settings". This will essentially make your radiant portable, BUT it will also stop using the external settings folder and all your stuff will be nice, neat and compact in one directory.

What can I expect to be "relocated" to the new settings folder?
  • settings/
    • 1.5.0/
      • q1.game/
        • local.pref
        • shortcuts.ini
      • global.pref
      • prtview.ini
      • radiant.log
      • commandlist.txt
      • junk.txt
      • qe3bsp.bat

From 1.5.0/ on will automatically be created in the settings folder when you start radiant

Last edited by MadGypsy; 08-20-2012 at 12:41 AM..
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Old 08-20-2012, 09:04 PM   #25 (permalink)
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Wait please explain the skip.exe that goes into the compilers folder better.also the threading option as I have a quad core I'd like to utilize.
Doh I wiped out the entire .netradiant dir!Gotta reinstall everything now.
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Old 08-20-2012, 09:31 PM   #26 (permalink)
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It's just like the rest of the stuff...oooh crap. I just realized that I gave you newskip, but I didn't give you the wad. Uh {looks down ashamed} fail. OK, I will unfail and get you going complete.

first: click here to read about newskip

second: click here to download the entire thing (includes source)

third: Newskip has to be done AFTER all other compiling has completed. This being the case you might just want to make it it's own build. This is how I have it set-up, because it is also something that you might not always want to use.

Add the following to your build menu before </project>. Of course you will have to modify the syntax a little for your OS. Also notice that I did not make the path to the compiler folder. This is just because i didn't. If the compiler folder is where you have it then you will need to add that to the path:

Code:
<!-- create skip command --> <var name="skip">"[RadiantPath]/newskip.exe"</var> <!-- adds a new build to the menu titled Newskip --> <build name="Newskip"> <command>[skip] "[MapFile]"</command> </build>
Once you do the three normal steps to compiling and it is complete, simply click "Newskip" in the build menu and it will reorganize the BSP to skip the surfaces of all the brush faces you marked with a skip texture. I only tested this a while back (as I have not had a use for it yet) but if I remember correctly it only doesn't draw the surface - meaning you basically make an invisible wall.

-----------------------------------------------

Quad Core

You should be using WVis and you simply add the switch -threads 4

example:

Code:
<build name="Full"> <command>[hmap2] "[MapFile]"</command> <command>[vis] -threads 4 "[MapFile]"</command> <command>[light] -extra4 "[MapFile]"</command> </build>
Where [vis] is my command for the path to WVis.exe
Code:
<var name="vis">"[RadiantPath]/compilers/map1/wvis.exe"</var>
-----------------------------------------------

That should answer all of your questions. If there is something I overlooked feel free to tell me and I will address it.

Last edited by MadGypsy; 08-20-2012 at 09:49 PM..
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