It's just like the rest of the stuff...oooh crap. I just realized that I gave you newskip, but I didn't give you the wad. Uh {looks down ashamed} fail. OK, I will unfail and get you going complete.
first:
click here to read about newskip
second:
click here to download the entire thing (includes source)
third: Newskip has to be done AFTER all other compiling has completed. This being the case you might just want to make it it's own build. This is how I have it set-up, because it is also something that you might not always want to use.
Add the following to your build menu before </project>. Of course you will have to modify the syntax a little for your OS. Also notice that I did not make the path to the compiler folder. This is just because i didn't. If the compiler folder is where you have it then you will need to add that to the path:
Code:
<!-- create skip command -->
<var name="skip">"[RadiantPath]/newskip.exe"</var>
<!-- adds a new build to the menu titled Newskip -->
<build name="Newskip">
<command>[skip] "[MapFile]"</command>
</build>
Once you do the three normal steps to compiling and it is complete, simply click "Newskip" in the build menu and it will reorganize the BSP to skip the surfaces of all the brush faces you marked with a skip texture. I only tested this a while back (as I have not had a use for it yet) but if I remember correctly it only doesn't
draw the surface - meaning you basically make an invisible wall.
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Quad Core
You should be using WVis and you simply add the switch -threads 4
example:
Code:
<build name="Full">
<command>[hmap2] "[MapFile]"</command>
<command>[vis] -threads 4 "[MapFile]"</command>
<command>[light] -extra4 "[MapFile]"</command>
</build>
Where [vis] is my command for the path to WVis.exe
Code:
<var name="vis">"[RadiantPath]/compilers/map1/wvis.exe"</var>
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That should answer all of your questions. If there is something I overlooked feel free to tell me and I will address it.