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Go Back Home > Forums > Quake Help > Servers and Coding > Guide: Setting Up A Public Server Search Forums

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Unread 09-11-2014, 06:12 PM   #21 (permalink)
Death Lord
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Originally Posted by R00k View Post
lol ya they have started sign-ups in my area
since id be using an older pc i think id have 1 server with 16 slots and
add a votable option to load ca ctf or dm. or something crazy random zombie mod
Wha? If you have Foie gras first of all that shit is expensive. Second of all don't tell PETA or they will try to shut you down! Tho there is a farmer in Spain named Eduardo Sousa who produces foie gras humanely by allowing his ducks to migrate there and eat a shit ton of figs and nuts. fattens the liver right up for some amazing bright yellow foie gras! Mmm.... I can taste it now... If only I had the money....
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Unread 01-08-2017, 06:19 PM   #22 (permalink)
Shambler Groomer
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I'm considering setting up a server, but a lot of this information seems out of date and links are broken.

I think I need to know what sort of hosts will give very low pings and what I need. I guess I can't use these game host companies because they setup for you automatically and I need to be able to get direct access to remote setup the server.

What quake server to use CRMOD and runequake seem to be the two that exist now.

I'm also interested in the idea of Quakeworld and possibly protocols that FTE use to give better performance with slightly higher pings for people connecting using FTE.

I want to set it up in DC to give lower pings around there. I see we already have some servers in NY.

I'd like to see how long I can get the pings for people near DC. I don't quite know what is possible, but something around 5 to 15 ms would be the target.

I'm sure I've got a lot more questions, but want to start somewhere.

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