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Go Back Home > Forums > Quake Mod Releases > Finished Works > R u b i c on r u m bl e p a c k Search Forums

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Unread 09-13-2014, 05:35 PM   #1 (permalink)
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R u b i c on r u m bl e p a c k

Hi guys, RRP is finished.

Here's a link;

https://www.dropbox.com/s/7e5ved7dc0f5m0v/rrp.zip?dl=0

It's a BSP2 (very big) SP map pack featuring 5 levels, 3 of which are massive.

Contributors were myself, MFX and Hrimfaxi, as well as lots of assets scavenged from around the place, and of course, the Rubicon2 mod by Metlslime and CZG itself.

I'll update with a better DL link once one exists.

Unread 09-13-2014, 06:04 PM   #2 (permalink)
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WOW! Ok I'm checking these out now! Thx!
Unread 09-13-2014, 07:03 PM   #3 (permalink)
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>AWESOME!! i really love rubicon2 mod downloading!
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Unread 09-13-2014, 09:19 PM   #4 (permalink)
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This is only a type of preview for anyone curious what to expect. Does not reflect the RubiconRumblePack, but should give us an idea.
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Unread 09-13-2014, 09:36 PM   #5 (permalink)
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i have major problems getting this new pack to work. Can not get it running with Quakespasm (some of the maps) but will run with darkplaces. Both engines allow bsp2. But in darkplaces it has a lot of clipping problems in the outdoor areas. But still mostly been a great experience.
Unread 09-13-2014, 09:56 PM   #6 (permalink)
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Latest QS is required...

Func_Msgboard: Quakespasm Engine

win32:
http://quakespasm.sf.net/devel/quake...80_windows.zip

win64:
http://quakespasm.sf.net/devel/quake...r980_win64.zip

macosx:
http://quakespasm.sf.net/devel/Quake...acosx-r980.zip

Linux users can checkout the svn and build for themselves.

Changes since the previous r958 test builds from Aug. 08 include:
FSAA support, fence textures support, brush model drawing speedup,
better cross-map demo playback support, and increased limits for
MAX_ENT_LEAFS (32), MAX_EFRAGS (4096) and MAX_CHANNELS (1024).
For more detailed list of changes see the READE file (or browse the
svn history.)
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Unread 09-13-2014, 11:34 PM   #7 (permalink)
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Hmm.. I got the "latest" from sourceforge.net Apparently not updated enough. Thx! Working great now! This is an amazing mod! I'm loving it and now clipping free!
Unread 09-14-2014, 12:45 PM   #8 (permalink)
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Someone post a few screenshots so I can news this.

Unread 09-14-2014, 01:09 PM   #9 (permalink)
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There are a couple here: In Game Screens image - Rubicon Rumble Pack Mod for Quake - Mod DB
Unread 09-14-2014, 01:16 PM   #10 (permalink)
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Thanks.

Edit: News'd.

Mfx' map looks by far the most impressive (congrats.) The lighting in this pack generally seems too flat with not enough contrast. This might have to do with the overwhelming fog.

It would have been a smart move to include the only engine which can play this at the time of release inside the pack or wait with the release until that engine is stable. Also,

Linux users can checkout the svn and build for themselves.
... thanks for the consideration.

Also, like some said at func already, not a major fan of forced rendering settings etc. in map packs.

Having the player telefragged at the start of a map is a creative idea. Not sure if Quake has the means to pull that off convincingly though.

Anyway, congrats on the release and thanks for keeping Quake's shambling corpse walking

Last edited by golden_boy; 09-14-2014 at 02:35 PM..
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