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Go Back Home > Forums > Quake Mod Releases > Finished Works > Insomnia ProQuake 4.71 Engine + MOD Compilation [Sony PSP] Search Forums

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Unread 02-18-2017, 10:42 AM   #121 (permalink)
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Hey guys, I just want to thank you for all the work youve done. A few years back i tried to test out which mods i could run on quake using a diff eboot, so to see this happen makes my day! I failed hadd when i did since i have no idea how to code....anyway, out of curiosity, do you think it would be possible to run Malice Quake tc on psp? Or the YPOD quake tc? Also, when i play scourge of armagon, i beat the first episode and then my psp freezes. Is there something i should be doing to optimize it properly in the options?
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Unread 02-28-2017, 10:28 PM   #122 (permalink)
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Bump from the dead! Going to continue development on this within the next few weeks. I'll look into getting Malice to run... off the bat I wouldn't think it would be able to, but I'll give it a shot!
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Unread 03-01-2017, 08:35 AM   #123 (permalink)
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Alright, thanks alot man. If you need menti playtest it ill try, but i dont have any technical experience to be honest. Do you think YPOD the doom tc would run on it?
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Unread 03-09-2017, 10:07 AM   #124 (permalink)
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@dark_duke @grzybiarz Sorry for the double post, wondering if i wanted to test out mods myself would i be able to replace the files of the folders of one of the listed mods? Or would that ruin things?
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Unread 03-11-2017, 10:32 AM   #125 (permalink)
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Originally Posted by Negronicus View Post
@dark_duke @grzybiarz Sorry for the double post, wondering if i wanted to test out mods myself would i be able to replace the files of the folders of one of the listed mods? Or would that ruin things?
You can just dump more mods into the folder! Feel free try any mod (dont need to change the names)

The ones I originally put into this comp were just ones that I had confirmed worked. Many mods I haven't tried that probably work too. The primary stipulation being they must be vanilla Quake compatible, mods that require engines with increased performance limits will not work.
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Unread 03-14-2017, 06:41 PM   #126 (permalink)
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So i tested out a bunch of mods..... And failed miserably. Even a 2d side scrolling mod that i thought would work didnt.....raaaaage
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Unread 03-15-2017, 08:26 PM   #127 (permalink)
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Be sure to mess around with the memory allocation/heapsize settings! Are you using a PSP Slim or an original PSP Phat?
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Unread 03-15-2017, 11:57 PM   #128 (permalink)
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All right I am able to write again. Here are two things I wanted to tell. First, YPOD doesen't work. Every mod that requires any advanced PC port won't work. This port plays only mods for vanilla quake. I think.

Second thing being, I recommed playing at heatsize set to 34 as this lets you play both expansions and the original game, and mods as well. Even some bots.

And I wanted to thank you for comimg back to this project, Dark Duke. Good luck

Last edited by Grzybiarz; 03-17-2017 at 02:14 PM..
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Unread 03-19-2017, 08:01 PM   #129 (permalink)
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Hey gryz, ypod doesnt require an advance pc version of quake....its a mod of vanilla quake. Also, i am using a psp slim. Ill try messing around with the settings...
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Unread 03-20-2017, 05:47 PM   #130 (permalink)
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I've been trying to start ypod, but it crashes just after the intro animation. Changing heapsize or disabling dynamics lights doesen't help at all. I am using psp slim. I think the problem is just too little memory, of the system. I remember having problem with starting dissolution of eternity expansion pack, so I think it would be almost imposible to run YPOD on psp.
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