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Go Back Home > Forums > Quake Mod Releases > Finished Works > Beyond Belief re-textured Search Forums

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Old 07-01-2009, 08:51 AM   #11 (permalink)
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seeing the new exciting DOE re-texturing project Alfader started inspired me to fire this back up again!

first, I'm kicking things off with a polished version of lng-brick4 as there were faulty pixels in it up close.





new one:



next, Christine is near completion of wall9_8. I hope to god she didn't lose it after we took a long time off Lol. I will show a preview later today of it! =]
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Old 07-01-2009, 12:10 PM   #12 (permalink)
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wall9_8 in progress!

wip:



original:

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Old 07-01-2009, 12:26 PM   #13 (permalink)
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Originally Posted by BeyondLame View Post


Lol. I'm Christine,LockNLoad's friend. So I've started donating my time to retexturing this game I've never played. I'm interesting in playing but I have a mac. I suck at games because I am a girl.

Anyways I thought I'd say 'hi'
Our current project is wall9_8
There are Mac ports of Quake. How do I know? I use 'em

ProQuake for mac can be found here http://quakeone.com/proquake/MacProQuake399a.zip

For the regular Quake go here .: fRuitz oF doJo :.

They're both universal binaries so it doesn't matter if you have a PPC or Intel processor. You do however need the original Quake CD or the shareware version. Get some frags!
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Old 07-03-2009, 04:38 PM   #14 (permalink)
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year, great job man! so it gets! I am almost at the end of dissolution of eternity, it is very hard, however I will soon release the first release ... if you need a hand in everything, including creating the normal map or gloss map and ask, so bring completed both work ...
continues, do not stop, I recommend .. bye
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Old 07-03-2009, 04:50 PM   #15 (permalink)
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Originally Posted by Alfader View Post
year, great job man! so it gets! I am almost at the end of dissolution of eternity, it is very hard, however I will soon release the first release ... if you need a hand in everything, including creating the normal map or gloss map and ask, so bring completed both work ...
continues, do not stop, I recommend .. bye
will you have regular 24-bit textures for engines like Qrack?
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Old 07-03-2009, 11:46 PM   #16 (permalink)
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i create textures only 24 bits, using darkplaces ... but I've no idea of the result with other engines ... I will have to try
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