First of all, what is your exact problem ?
Is it that your torches are shell-ammo models ?
Is it only in the map from your screenshot (i guess its E1M2) or in every map ?
How does your Start map look like ?
Is this issue also in Mission packs (using my hipnotic and rogue pk3´s) ?
Do you have the same issue with my older mod compilation from 2007 (find it here
To help you with your issue I need much more information.
- What does your console say ? Is there any warning after starting a map ?
- Which DarkPlaces build do you use ? Do you use my recommended (see 2 posts above) ?
- Is your Quake patched to 1.06 ?
- Which files and subfolders are in your ID1 folder ?
- Is your pak0.pak or pak1.pak modified ?
I suggest the following to find the root cause for your issue:
1.) Remove temporary ALL
files and subfolders out of your ID1 except: pak0 and pak1. (remove also your config and autoexec)
2.) Now Put only my pk3 (small mod compilation) in your ID1
3.) Use the DP build from 2 posts above (so that darkplaces.exe is in your main Quake folder)
4.) Now start Quake
5.) If the problem is gone, put one pk3 after the other back into your ID1 folder and test Quake each time.
6.) If the problem isnt gone, delete my pk3 as well and see if its gone.
Due to the fact, that almost no user gave feedback yet (even though the file have been downloaded more than 10 times),
I dont know if the problem exists for others as well.
Do you still have problems with my corrected pk3 for Quake ?
Are Mission Packs affected ?
Thank you for your answers/feedbacks.