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Unread 01-11-2017, 11:55 AM   #2861 (permalink)
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Originally Posted by Seven View Post
If you convert TGA or PNG into JPG you will lose all alpha channels/pixels and therefore bugs that you encounter may occur.
Furthermore, DP loads .tga faster than .png and .jpg, so there's really nothing to gain from the conversion (side note: you should know about this, it's in the readme). Supposedly .dds is faster than .tga, but apparently it doesn't work for every type of texture.
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Unread 01-11-2017, 01:31 PM   #2862 (permalink)
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I have two ideas/suggestions for SMC:

1 - The ability to shoot out a light.
2 - A push-back melee attack (such as kick). I believe Brutal Doom does this with a rip of the boot attack from Duke Nukem 3D - Mighty Foot | Duke Nukem Wiki | Fandom powered by Wikia

Being able to push an enemy out of your face has obvious benefits. SMC adds in mass values and enhanced physics for Quake, so SMC seems like a good place to implement a push-back kick.

Brutal Doom also allows you to kick explosive barrels towards enemies with the kick. Then you can shoot it to blow it up in their face. I'd love to be able to do this in Quake.
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Unread 01-11-2017, 01:51 PM   #2863 (permalink)
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@enderandrew

1- the SMC already has a flashlight (impulse 30)

2- the SMC has the quick-melee attack with axe (impulse 20)

.

regarding barrels:
doom has small barrels.... but the exploding crates in quake are massive metal containers (twice the size of a man), which would be incredibly heavy.
it wouldnt make sense to be able to kick them around cuz of their massive size which means they would be way to heavy to just be able to be pushed around.

that would be like trying to kick a big block of concrete around... the only result of that would be painfull feet
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Unread 01-11-2017, 02:32 PM   #2864 (permalink)
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Originally Posted by talisa View Post
the SMC already has a flashlight (impulse 30)
Andrew didn't ask for a flashlight but for the ability to shoot lights, as in "kill them permanently with a bullet". @Andrew It can be done using triggers in a map that's specifically designed for this purpose, but I don't think that's possible on a map that doesn't have this feature already built in.

the SMC has the quick-melee attack with axe (impulse 20)
The axe slashes and slightly pushes enemies back, but not like Duke's kick.

it wouldnt make sense to be able to kick them around cuz of their massive size
Because carrying 8 weapons and hundreds of ammo does? This is Ranger, the ultimate badass! Of course he can!
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Unread 01-11-2017, 03:38 PM   #2865 (permalink)
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oh like that... i assumed it was bad grammar and he meant being able to throw a flare

but yeah that can be done, but would require a custom lights that are scripted to be shootable.
in quake the tech-light are just regular brushes with a lamp-texture on them,
they are not objects like the exploding barrels.


iirc i actually saw a vid of someone who scripted shootable tech-lights,
but obviously it required custom maps with these shootable models placed into the map.
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Unread 01-11-2017, 04:19 PM   #2866 (permalink)
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@shootable lights: For this to be of any use, it would also require some code modification to make the monsters stop seeing you when you're in the dark, like in Sock's In The Shadows mod. Otherwise the monsters would still see you while you would be blind.
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Unread 01-11-2017, 06:47 PM   #2867 (permalink)
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Originally Posted by bfg666 View Post
@shootable lights: For this to be of any use, it would also require some code modification to make the monsters stop seeing you when you're in the dark, like in Sock's In The Shadows mod. Otherwise the monsters would still see you while you would be blind.
It is to the benefit of the player if monsters can't see you in the dark, but it also penalizes the player for sloppy shooting if you accidentally shoot lights and blind yourself.
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Unread 01-12-2017, 06:47 AM   #2868 (permalink)
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fiends are capable of perfectly seeing in the dark,
and several monsters like the shambler, spawn and shalrath dont have eyes,
so it wouldnt make any kind of difference for those monsters wether its dark

also, these monsters are chaotic, and they would instantly attack anything they would think they see or hear.
so even just the players foot-steps would cause the monsters to attack, even if they cant see the player.
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Unread 01-12-2017, 09:16 AM   #2869 (permalink)
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Originally Posted by talisa View Post
the shambler (...) dont have eyes
That's open to debate, and I personally do see very tiny eyes on the shambler's original texture, on the sides of the mouth.
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Unread 01-12-2017, 03:18 PM   #2870 (permalink)
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Being able to shoot out lights is a nice immersion factor even if it doesn't more directly affect game-play. And it would have some synergy with the flashlight feature, adding in more dark places if you accidentally or intentionally shoot out lights.

Even if you can't kick the explosive boxes towards enemies (and I would still love to see it) I think being able to kick a melee-oriented monster away has some benefit. I think it would make for an interesting trade-off, where the quick one button melee attack becomes a kick with less damage than the axe, but considerably more push-back. If you want melee with more damage, then take the time to switch to the axe.
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