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Go Back Home > Forums > Quake Mod Releases > Finished Works > Small Mod compilation Search Forums

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Unread 04-15-2017, 10:34 AM   #2921 (permalink)
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ah my bad.... i was talking about the SMC's features, not about the bugfixes thing

thought you couldnt figure out what the cvar of that feature from SMC is called
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Unread 04-16-2017, 02:40 AM   #2922 (permalink)
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Originally Posted by gdiddy62 View Post
Nice work as always Seven!
Hello gdiddy,
So you are still browsing/lurking the forums about this old game ?
Good to still see you around my friend.



Originally Posted by Jugin View Post
In Quake. I like old low-poly models and low-resolution textures.
I do not need new models, new textures, etc.
Hello Jugin,
And what exactly is keeping you from using the regular SMC then ?
You do not seem to know what the SMC really is. You will not find anything you mentioned if you do not want.
In the end it is your choice of course.



Happy Easter everybody !

Best regards,
Seven
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Unread 04-16-2017, 05:44 AM   #2923 (permalink)
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Originally Posted by Seven View Post
Hello Jugin,
And what exactly is keeping you from using the regular SMC then ?
...
Desire to keep for myself the classic gameplay. Without new monsters and visual effects, other than RT-lighting.
I do not know how to disable everything except for bugfixes.
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Unread 04-16-2017, 06:29 AM   #2924 (permalink)
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you can disable all gameplay changes and monsters and such by simply editing the smc_config.cfg,
which can be edited with any basic text-editor like notepad, word or notepad++

there are basic descriptions for what every cvar does inside the smc_config.cfg
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Unread 04-18-2017, 03:39 AM   #2925 (permalink)
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Happy Easter, Seven!

Glad to see you still keeping up on the SMC my friend! Very nice work on the collision detetion for dead bodies.
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Unread 04-20-2017, 09:07 AM   #2926 (permalink)
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Hello Duthc,

the SMC already had all the code that was need for the new feature.
Take the demon/wizard teleporting, mix it with the adjustable size feature, add some cosmetics here and there and the corpses collision correction was born. And this time even without the _z sticking in floor bug in Non-DP engines.

Combining/using different existing features always brings up interesting new ones.

Regards,
Seven
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