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Unread 04-16-2017, 05:44 AM   #2921 (permalink)
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Originally Posted by Seven View Post
Hello Jugin,
And what exactly is keeping you from using the regular SMC then ?
...
Desire to keep for myself the classic gameplay. Without new monsters and visual effects, other than RT-lighting.
I do not know how to disable everything except for bugfixes.
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Unread 04-16-2017, 06:29 AM   #2922 (permalink)
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you can disable all gameplay changes and monsters and such by simply editing the smc_config.cfg,
which can be edited with any basic text-editor like notepad, word or notepad++

there are basic descriptions for what every cvar does inside the smc_config.cfg
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Unread 04-18-2017, 03:39 AM   #2923 (permalink)
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Happy Easter, Seven!

Glad to see you still keeping up on the SMC my friend! Very nice work on the collision detetion for dead bodies.
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Unread 04-20-2017, 09:07 AM   #2924 (permalink)
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Hello Duthc,

the SMC already had all the code that was need for the new feature.
Take the demon/wizard teleporting, mix it with the adjustable size feature, add some cosmetics here and there and the corpses collision correction was born. And this time even without the _z sticking in floor bug in Non-DP engines.

Combining/using different existing features always brings up interesting new ones.

Regards,
Seven
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Unread 04-30-2017, 05:02 PM   #2925 (permalink)
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Does the flashlight not work on dp 2016 11 21? It clicks says on off I have it bound to f but it doesn't light anything up.
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Unread 04-30-2017, 08:22 PM   #2926 (permalink)
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make sure to enable 'realtime dlights' in the lighting settings,
the SMC flashlight needs this setting enabled to work
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Unread 05-01-2017, 07:26 PM   #2927 (permalink)
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excuse me seven, when i installed SMC, all the textures are black except for the enemies and pickups and i even spawn outside the map when i start a game. do u know how to fix this??

Last edited by luisdacherry; 05-03-2017 at 01:01 AM..
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Unread 05-02-2017, 01:30 AM   #2928 (permalink)
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Originally Posted by talisa View Post
make sure to enable 'realtime dlights' in the lighting settings,
the SMC flashlight needs this setting enabled to work
Fixed it by disabling "use only coronas" which allowed me to enable dlights, thank you.



Are the health levels diverse on SMC or are they set to something inconsistent with the built in difficulties? I find Normal and Easy more difficult on SMC but hard and nightmare seem accurate.

Last edited by Nickelbawker; 05-02-2017 at 01:47 AM..
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Unread 05-04-2017, 11:05 AM   #2929 (permalink)
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Originally Posted by Nickelbawker View Post
Does the flashlight not work on dp 2016 11 21?
Hello Nickelbawker,
It works in all builds, but you should definitely update yours. A lot of things got fixed/added since then.



Originally Posted by luisdacherry View Post
excuse me seven, when i installed SMC, all the textures are black except for the enemies and pickups
Hello luisdacherry,
The SMC will not change your textures, because it doesnt contain any. You must be using additional mods/files.

Originally Posted by luisdacherry View Post
i spawn outside the map when i start a game. do u know how to fix this??
Yes, you are using a [map].ent file which does not belong/match to your [map].bsp. Delete that .ent file or disable .ent support.
The SMC does not contain any .ent files.
Only these SMC addons include .ent files.:
- custom particle/sound effects
- weather effects

You most probably are trying to start a map called start.bsp from a mod or addon episode. Because all the other maps have unique names. You can temporary remove the above mentioned SMC addons and/or your other additional .ent files to see if it fixes your issue.

Then you can follow my detailed instruction how to permanently fix issues like these here even with those .ent files in your Quake directory.



Originally Posted by Nickelbawker View Post
Are the health levels diverse on SMC or are they set to something inconsistent with the built in difficulties? I find Normal and Easy more difficult on SMC but hard and nightmare seem accurate.
The SMC gives you totally freedom to adjust every single player or monster health/damage/property values. But it does not alter them by default, because it would change gameplay.
Do it via the smc_config.cfg file as described in the readme.txt.
Read/browse through it to see what options you have ... there are many.

You can make Quake a walk in the park or a *real* nightmare if you want.

Have fun with your Quake,
Seven
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Unread 05-06-2017, 12:26 PM   #2930 (permalink)
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Mine is updated Seven no worries on that , love the new build and features, SMC 5.41 is working great a few pretty mods like glossy and reflections seem to be difficult to run on the newer DP but SMC is going good.
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