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Go Back Home > Forums > Quake Mod Releases > Finished Works > DP New_Teleport Search Forums

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Unread 10-25-2010, 03:50 PM   #1 (permalink)
Chthon
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DP New_Teleport

See also at the end of this post for alternative versions from other users.


Hello,

Inspired by Urre´s + zombie´s "DP pretty water" I had an idea last night,
to implement these new shaders into the teleporters.
But it had to be another visual effect.

I didnt want to simply copy/paste the effect from "DP pretty water", cause then it would
have looked like water inside the teleporter... which would be wired.
So I changed the texture a lot and used a different normal as well.
After testing every shader values, I found that "water2" fits best.

This is the result (with brownish color):




This is the result (with hellish-red color):




This is the result (with different shader V1.01 + V1.20 + V1.23):



Download hellish-red version V1.22 (for old DarkPlaces builds before october 2011 !)
Download hellish-red version V1.23 (for new/recent DarkPlaces builds 2013/2014 !)


I hope you like it.
Please tell me what you think. Feedback is important to me.
Thank you very much.


Attention:
- It does also drop your FPS a little !
- Without the great prework and inspiration from "DP pretty water" this would not haven been possible.
- It can be used in parallel or without "DP pretty water". There is no connection between these packs.
- Depending on your personal color adjustments and config setting visuals can differ in DarkPlaces.



Added a new variation on request: Teleporter with Lava look.
(This one gives you NO fps drop !)



Download Lava-look version (for old DarkPlaces builds before october 2011 !)


Kind Regards,
Seven



============================


Below are several very interesting and beautiful variations made by several people from within this thread (in order of appearance):

1.) Inkub0´s teleporter variation

DOWNLOAD


2.) Moon[Drunk] animated Teleporter

DOWNLOAD


3.) Nightfright´s teleporter variation

DOWNLOAD


4.) Extended version of Seanstar´s & mrgnstrn´s teleporter variation

DOWNLOAD

Last edited by Seven; 05-23-2015 at 12:29 PM.. Reason: cleaned up, Updated and added several variations
Unread 10-26-2010, 01:26 AM   #2 (permalink)
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very good idea and (as usual) implementation...

would it not look any good with this texture at all?
Unread 10-26-2010, 02:04 AM   #3 (permalink)
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My 2 cents:

The distortion over the teleport is a great idea!
( stargate rulez )

Yes i think the stars texture is better, because is more faithful to original Q1...

Plus, the Cthulhu cycle says that the Ancients and the other gods came from the stars...

so, we'll have a distorted starfield, like tou are looking it from a dimensional door.
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Unread 10-26-2010, 07:36 AM   #4 (permalink)
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That is exactly what I tried first.

But, the result was the same as without shaders (ordinary way with #teleport.tga in "textures" folder).

Reason:
To see the shader effects, the texture must be at least slightly transparent.
In addition with the necessary normal texture, the warping/pulsing effect will be there.

If I make the stars texture a little transparent, it looks bad, because the stars
will not warp/pulse. They simply move from bottom richt to upper left corner of teleporter.

And thats exactly what makes the texture I use in my actual release so nice:
It looks a bit like the stargate door (you know the movie ?).
With a beautiful warping effect. Not exactly like water, but like a kind of liquid.


Of course I might be completely wrong, because I am a noob in shading !
But I didnt manage it to use the stars texture with a decent result.


Thank you very much for your feedback.

Seven
Unread 10-26-2010, 08:52 AM   #5 (permalink)
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must admit, I did think you would have tried that texture already, but you never know until you ask eh?
once again, great stuff...

latchford
Unread 10-26-2010, 12:34 PM   #6 (permalink)
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test.jpg

Seven that looks great-thank you.

I did only combine those 2 textures.

Here is the TGA:
MEGAUPLOAD - The leading online storage and file delivery service

Here is the Normal:
MEGAUPLOAD - The leading online storage and file delivery service

Screenshot with Normal:
MEGAUPLOAD - The leading online storage and file delivery service

I like it:-)

Last edited by webangel; 10-26-2010 at 01:15 PM..
Unread 10-26-2010, 01:35 PM   #7 (permalink)
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Hello webangel,

thank you very much for your feedback and very constructive help !

First of all: Your normal link doesnt work for me. [EDITED] now it works [/EDITED]


I tried your texture with my normal and found, that the warping/distortion effect is
almost gone due to the additional opaqueness from the stars texture.
In addition the stars move statically across the teleporter (like I described it above).

So I took the original stars texture again and added A LOT of transparency,
so that the stars are only hardly visible.
That helped to bring the warping/distortion back, and its no longer annoying that much
that the stars move static across the teleporter.

So, the trick seems to be:
If you mix the teleport texture out of 2 different textures,
the transparency must be higher in the single ones,
so that the mixture/summary transparency is still high enough to bring the warping/distortion.

But I cant help it, the stars still move very statically.
I am happy, that you like it this way
For me personally, it is not exactly my target.
I think, without the stars, it is even hard to see, that the "teleporter-liquid" moves across the teleporter. Its "almost" as if it only warps. That was my highest goal in this project !

Anyway, I will continue to work on a mixture texture.
But it will have only light visible stars.

In addition, I found the #teleport.tga texture from rygels pack.
This has also a interesting sheme, but I guess it will also look static when moving....
I will test it.

Thank you again for your feedback.
Thats exactly what I hoped for
Seven

Last edited by Seven; 10-26-2010 at 02:03 PM..
Unread 10-26-2010, 01:59 PM   #8 (permalink)
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thank you again seven

here are the 2 normals i´ve made at rapidshare.
i like both of them
http://rapidshare.com/files/427315776/teleport.zip

i don´t know why the links above are corrupt!


---> I think norm2 is better but to solid.
Unread 10-26-2010, 02:19 PM   #9 (permalink)
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1.) OK, I made my own "teleport.tga" mixture now.
It has my basic texture from my release (slightly modified) PLUS the stars-texture (with HIGH transpareny).

This mix is as good as I could get it. It combines:
- good visible warping/distortion
- slightly visible stars
screen:



2.) For people, who dont care about warping/distortion, go ahead and download webangels version.
screen:



3.) For people, who dont need stars, but like the warping/distortion with a nice glowing, go and grab my initial release from post #1 above.
screen (same as in post #1):


So everybody can get its favorite now.

simply exchange it in the .pk3 file.

Seven

Last edited by Seven; 10-26-2010 at 02:57 PM..
Unread 10-26-2010, 02:51 PM   #10 (permalink)
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http://rapidshare.com/files/427324813/Unbenannt.7z

scrennie of norm2


Imageshack - unbenanntcpd.jpg
ok seven i´ve done

Last edited by webangel; 10-26-2010 at 03:07 PM..
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