thank you very much for your feedback and very constructive help !
First of all: Your normal link doesnt work for me. [EDITED] now it works [/EDITED]
I tried your texture with my normal and found, that the warping/distortion effect is
almost gone due to the additional opaqueness from the stars texture.
In addition the stars move statically across the teleporter (like I described it above).
So I took the original stars texture again and added A LOT
so that the stars are only hardly visible.
That helped to bring the warping/distortion back, and its no longer annoying that much
that the stars move static across the teleporter.
So, the trick seems to be:
If you mix the teleport texture out of 2 different
the transparency must be higher
in the single ones,
so that the mixture/summary transparency is still high enough to bring the warping/distortion.
But I cant help it, the stars still move very statically.
I am happy, that you like it this way
For me personally, it is not exactly my target.
I think, without the stars, it is even hard to see, that the "teleporter-liquid" moves across the teleporter. Its "almost" as if it only warps. That was my highest goal in this project !
Anyway, I will continue to work on a mixture texture.
But it will have only light visible stars.
In addition, I found the #teleport.tga texture from rygels pack.
This has also a interesting sheme, but I guess it will also look static when moving....
I will test it.
Thank you again for your feedback.
Thats exactly what I hoped for