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Go Back Home > Forums > Quake Mod Releases > Finished Works > Explosive Barrels Search Forums

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Unread 12-16-2010, 04:59 PM   #1 (permalink)
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Explosive Barrels

============================
NEW WITH GLOWING FADING SHADER
============================
Seven and I teamed up and got this Thanks to Seven for the shader works
b_exbox2.bsp
,

b_explob.bsp:
,

The glow fades in and out. The "Old Version" has no glow, but can be easily added by taking the box_sign_4_glow.tga and renaming it to box_sign_glow.tga and box_top_glow.tga - however it will be constant and not fade in/out

***Download Here***


============
OLD NO SHADER
============
Well haven't seen anyone do this. So whipped up a very quick model. The model itself took only about 25 minutes - however getting the damn thing to work took over a hour.
It uses the textures QRP (I believe) however that's where my issue was. I wanted to use the "+0_box_side.tga" and "+0_box_top.tga" and did when when I compiled it - the textures were bugged to all hell.
So after trial and error I found out the whole "+0" caused it. So sadly I had to rename the textures. Wanted to save space for people who already had this texture.
Well here it is, nothing over the top but a rather quick basic model - and I don't think I've seen anyone else do this model either?

Can add glow easily:
Take the "box_sign_4_glow.tga" and renaming it to box_sign_glow.tga and box_top_glow.tga from the above version. This will give it a glow, but it will be constant (not fade in/out)
***Download Here***
Attached Images
File Type: jpg explosive-barrel.jpg (90.6 KB, 323 views)

Last edited by LambentHammerBurst; 12-19-2010 at 06:59 PM..
Unread 12-16-2010, 05:26 PM   #2 (permalink)
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Did another quick one (it's included in the download above)
b_exbox2.bsp - I think it's only found on e1m2 but it's done.
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File Type: jpg b_exbox2.jpg (7.4 KB, 318 views)
Unread 12-17-2010, 10:17 AM   #3 (permalink)
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Hello ooppee,

the b_exbox2.bsp model has been done already.
I made screenshots for you to compare:

Yours:


Ruohis (?):


Ruohis“s (?) has no normal texture, thats why it looks a little boring. This has to be done.
But it has a luma

Kind Regards,
Seven

Last edited by Seven; 12-17-2010 at 01:50 PM..
Unread 12-17-2010, 10:33 AM   #4 (permalink)
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Could easily add a glow or luma
Not sure if I'd add it to the "Red" though as I made it look like it's painted on the barrel instead of being a separate surface. The orange/yellow can be glowing though
Unread 12-17-2010, 01:44 PM   #5 (permalink)
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Hello again ooppee,

sorry to forgot this in my previous post:
Also the explob.bsp has been done by the same artist.
I am 95% sure it was Ruohis. It fits his style very much.

Yours:


Ruohis (?):



As far as I see you use the diffuse + gloss skin textures from Rygels pack for your version.
(I am not sure who made them)

May I suggest 2 things:
1.) If you make the hazard symbol on a plane extra surface for the explob.bsp model,
I guess it would look better. (like Ruohis did it)
2.) Your normal has the "bulge" / protrude to the wrong direction ?
I think the rivets should protrude, as it would be realistic.
You used a negative "Intensity" setting in CrazyBump for your normal.
Maybe a positive "Intensity" setting fits the rivets better,
as they would protrude then.

But thats just a personal opinion. I had the same discussion with kingennio.
My-Key also agreed on it.

Anyway you did a great job ooppee !

Kind Regards,
Seven


EDITED:
Another way to achieve it, if you used the "left" shape proposal at the beginning:
Klick on "Invert shape recognition".
Or use the "right" shape proposal at the beginning.

Last edited by Seven; 12-17-2010 at 02:09 PM.. Reason: added Invert shape recognition
Unread 12-17-2010, 04:18 PM   #6 (permalink)
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Seven, check your PM's. I sent you the updated model let me know the feedback and then I will update the download link
Unread 12-17-2010, 06:42 PM   #7 (permalink)
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Is this the same explosive barrel in Death Knight's post? if so it already exploded dudes...

>
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Unread 12-18-2010, 04:17 AM   #8 (permalink)
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Dear all,

Since Reforged Team presented the first shader used for monster animations,
I thought about implementing these kind of shaders into other models as well.

I took the chance in these new exploding boxes and did it.

Ooppee made a superb job (as usual) in modeling these boxes
and edited some of the already existing skins.
I received his link to test them.
As a suprise for him, I added this shader

Unfortunately I am no graphic artist at all, but had to edit 5 skins to make the shader work.
So, ooppee has in the end lay his magic hands on those 5 new skins again to make them look good.

[EDITED]
Test-Download Link removed, cause Final Version is done.
[/EDITED]

Here are some screens (which can of course not express the shader):

b_exbox2.bsp
,

b_explob.bsp:
,


Please give us your Feedback.

Kind Regards,
Seven


EDITED:
The shader in this Download is not optimized.
In the end (after ooppee and I talked) it will use much less textures
and will therefore be more resources friendly, no map loading time difference, etc.

Last edited by Seven; 12-19-2010 at 01:25 PM..
Unread 12-19-2010, 01:34 PM   #9 (permalink)
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OK,

ooppee and I talked and are proud to release the final version.

This shader does not do anything bad to:
- your FPS
- your map loading time

It is a nice little eye-candy with no negative side effects.
There are many more shader-driven models/skins about to come.
This gives so many possibilities... of which we never thought before.

Ooppee will update his Download Link in the 1st post as well.

DOWNLOAD

Kind Regards,
Seven
Unread 12-19-2010, 05:26 PM   #10 (permalink)
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Link is updated
What other models are in the game that are strongly overlooked?
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