Hello lucky88shp,
First of all, the world textures themselve have nothing to do with the lighting that you describe.
The "illumination" or "lighting" that you describe is based on the lighting of the map.
There are several external lighting files that will bring more "dynamic" / "colors" into Quake.
Talking about DarkPlaces, we usualy use rtlights, because they are the fuel for this engine.
Without them, the engine has much less performance with realttime lighting enabled.
Now that we talk about rtlights (note that there are also other external lighting files available, such as .lit files for example.), the following are the most important to mention:
- Romi´s rtlights
- inkub0´s modified Romi´s rtlights
Romi made rtlights for Quake + SoA
inkub0 made rtlights for DoE
(and modified Romi´s lights for Quake)
So, if you talk about
SoA, there is NO way around Romi´s wonderful rtlights.
I made some comparism screenshots to show you the difference.
Because you mentioned hip2m2 map, I made a comparism of this scenario:
Without Romi´s rtlights:
With Romi´s rtlights:
As you can see, the visual of the second screenshot is almost identical to Moon[Drunk]´s screen no.2.
Be aware, that depending on your gamma and color setting inside the options menu, your visual can differ.
Be also aware, that inkub0´s modified rtlights are much darker than Romi´s.
Regarding the DP-build that you should use:
rtlights have been implemented into DP since many years,
so it should not matter.
Anyway, using the latest autobuilds is always a risk !
Dont forget to enable your RT world in DP options to be able to see the Romi´s lights.
I hope I could help you a little bit.
Best wishes,
Seven
PS: I attached my Hipnotic "config.cfg" just in case you want to test it.
Maybe it helps to solve your isse.