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Go Back Home > Forums > Quake Mod Releases > Finished Works > Scourge of Armagon Weapons Pack Search Forums

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Unread 01-13-2011, 01:08 AM   #1 (permalink)
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Scourge of Armagon Weapons Pack

Changed hosting to QuakeTastic.com for this pack.
Also be sure to check out the Mission Pack 2 Weapons:
http://quakeone.com/forums/quake-mod...magun-fix.html

IMPORTANT NOTE FOR THE ADDONS!!!
When you install them, go to rename them and add a simple "z" at the start of the file name. Once I added the -V2 at the end of the file name of this last update, the addons stopped working as the main pack was being executed after the addons, not the other way around which is needed to make them work.

This will be resolved in a possible ver3 update. Give me feedback as to what you'd like to see changed/fixed/ect and it could happen

May 13, 2011 Update
Pack has been updated. The Mjolnir has been edited a fair amount. It's placement and size is much more faithful to the original (From tests in Darkplaces) and the arm used is a much higher detailed one that I also used on my Shambler's Castle Axe port.
The other update is a optional addon that adds a animated glow to the Prox Bomb. Just simply drop the pk3 in to enable it - delete it to disable it.
All optional addons can easily be installed/uninstalled the same way. I designed them so they will not cause issues with eachother and also so they can be enabled/disabled without worrying of mistakenly deleting a file within the main pack itself.

If you've downloaded my Prox Launcher or Mjnolnir in the previous releases. Delete them. They have been updated are are included in this pack. The need for the *namehere*.framegroups file has been removed.
Mjnolnir only had that tweak, so it can now be used in other engines supporting md3's without the animation being cutoff.
The prox launcher has been revamped to be more closer to the original and has a reskinned mine now.
Then this release includes my Laser Cannon with new laser too.

Along with the pack in the zip are optional addons:
*Laser Cannon Shader - For engines supporting .shaderfiles (think only Darkplaces) - adds a fading in/out glow onto the "windows" of the Lasercannon's pickup model.
*Another addon is for the ProxMine. Default has no smoke trail - this addon will give it the same smoke trail as the default grenade. I use this personally.
*Another is a animated glow for the Prox Mine. Just fades in/out slightly.
*The last addon is for the LaserCannon's laser. I added the HellKnight's projectile attacks effect. So you get a trail with the laser. I only recommend using if using Seven's effectinfo (link in the readme).

Credits go out to QRP and Ruohis. I used Ruohis' Grenade Launcher's model and skin as a base for the Prox Launcher - they they go so good together
I used QRP's textures and heavily modified some to use on the weapons. You can see this mainly on the Mjnolnir.



***Download Here***

Download Link Updated

OLD VERSION
***Download Here***

Download Link Updated[/center]

Posted this on the Steam forums, hopefully that also brings in more traffic here

Last edited by LambentHammerBurst; 01-13-2011 at 01:21 AM..
Unread 01-13-2011, 02:41 AM   #2 (permalink)
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Sup ooppee, unfortunately i don't have much time lately to be all nostalgic and play Quake like i used to. But thanks a lot anyway, i downloaded it and i am gonna add it to my Darkplaces. Screenshot looks great.
Unread 01-13-2011, 02:53 AM   #3 (permalink)
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Thanks ooppee, it's really a great pack!
Unread 01-13-2011, 04:21 AM   #4 (permalink)
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Cool pack, I'll probably DLL when i figure out which pak file that I have is making SoA not work in DP.
Unread 01-13-2011, 06:45 AM   #5 (permalink)
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nice, great to see it one pack too!
Unread 01-15-2011, 03:58 AM   #6 (permalink)
Joz
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Excellent stuff ooppee! Eventually I realized that the lasers dropping hellknight trails is a nice idea
Now just before your attention would move away from SoA, it'd be so great if you reskinned the wetsuit model, and remodel/reskin the horn and shield models too
I don't care about the monsters, I guess the Reforged team will eventually do it, but we already have the ones made by Fragger.
Unread 01-15-2011, 10:46 AM   #7 (permalink)
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Powerups were next on the list as is I was going to work on the ammo boxes however Seven has that covered and I made the Plasma Gun's ammo boxes (based off Ruohis' design so they match).
Think the horn doesn't need a remodel - maybe just smoothing the mesh a bit and that's it.
Wetsuit - I will start on that I will edit the model a bit (make feet look like fins and then the back part to have a air tank).
Shield - maybe can be done with skin.

Edit: Perhaps something like this for the wetsuit?

Attached Images
File Type: jpg wetsuit.jpg (25.5 KB, 401 views)
File Type: jpg wetsuit-back-update.jpg (49.8 KB, 400 views)

Last edited by LambentHammerBurst; 01-15-2011 at 04:48 PM..
Unread 01-16-2011, 01:49 PM   #8 (permalink)
Chthon
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hi ooppee i like your wetsuit. itīs based on ruhis - not? i tried myself too but ...
i hope you can release it soon!!!

Edit: Why is your hammer SOOOOOO big . the last version was way better but the rest ROOOOCKKS!!! REALLY!!!
Unread 01-16-2011, 02:14 PM   #9 (permalink)
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The hammer is identical to the last version lol - only difference is I removed frame 0. Removing the need to the .framegroups file and making it more compatible with other engines (others would miss the last frame of animation and get doubles of the first frame).

Wetsuit is based off it yes and it's done. I made the feet look like fins too. However I am waiting to release until the other powerups are done.
http://img11.imageshack.us/i/snap09615exposure.jpg/
http://img641.imageshack.us/i/snap09618exposure.jpg/
Unread 05-07-2011, 10:08 PM   #10 (permalink)
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I am working on a updated Mjolnir, basically just changes the arm model to a far better one (same one I used for the Axe in the Shamblers Castle port).
However now that this has been out for a bit - what are some other things you'd like to see in the update?
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