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Go Back Home > Forums > Quake Mod Releases > Finished Works > Inkub0 new RTLIGHTS =) Search Forums

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Unread 01-21-2011, 12:10 PM   #1 (permalink)
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Inkub0 new RTLIGHTS =)

I upgraded and enhanced ROMI rtlights...
here is the file =)


Inkub0 RTLIGHTS 2.0
File name: Inkub0-rtlights-2.0.pk3 File size: 351.95 KB

Inkub0-romi-rtlights-1.0

Inkub0-romi-rtlights-1.2
(added cubemaps and tuned 1s episode)

DOWNLOAD IT - Inkub0-romi-rtlights-1.3
(tuned 2nd episode)

I found that romi did a good work but... he did not understood the real Darkplaces capabilities. (or maybe some features were not added at that time). I added many new lights, tried to make some scenes lighter for the GPU (especially lights near water) and used much the diffuse value to create softer and not overburned areas... so... try it and post your comments and screenshots (like before-after). I think it's cool to use it with 0,2 of original lightmaps (see in DP menu)

my vision of quake is more dark than romi... but i tried to change the less possible. I removed a bit of color in that yellow lights of the 4 bases... and many other things

- there is a README file in the pk3 file.

then the 1.4 release will be adjusted with your suggestions
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Last edited by inkub0; 08-29-2012 at 02:34 PM..
Unread 01-21-2011, 03:26 PM   #2 (permalink)
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hi inkub0,if nobody else write something...
i like it. a little bit darker then romis.
i like it dark too :-) thank you!!!

I have much better (~+10) FPS with your .rtlights. GREAT!!!
Unread 01-21-2011, 03:42 PM   #4 (permalink)
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if you compare my rtlights with romi, you will see more lights. i added more or less 100 lights in all the game, and removed about unuseful 20 ones. This causes an overall increase of visual quality without sacrifice FPS! =)

@ ooppee dont worry ...i'm already working on Dissolution of Eternity


@ guys who can do shaders:
is it possible to create a shader that make "transparent to light" the FLAME model? so we can forget that f**king shadow of the flame =)

HERE IS THE DEMO of start map of DoE. put it in /ROGUE/MAPS/ folder
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Unread 01-21-2011, 05:34 PM   #5 (permalink)
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I downloaded and dropped it directly into ID1 folder, I am going to assume its working just because its in that folder

Your link is broken ( http://hellcathq.com/h2tp/Quake/ )

Forbidden

You don't have permission to access /h2tp/Quake/ on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
@ guys who can do shaders: is it possible to create a shader that make "transparent to light" the FLAME model? so we can forget that f**king shadow of the flame =)
Is this why the flame model looks so retarded "Blackish",and really dark?
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Unread 01-21-2011, 05:40 PM   #6 (permalink)
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Originally Posted by Mindf!3ldzX View Post
Is this why the flame model looks so retarded "Blackish",and really dark?
thats some crazy ish
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Unread 01-21-2011, 06:59 PM   #7 (permalink)
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nice rtlights inkub0

just viewed them on a few of my favorite maps and can see a big difference
right away.

regards
Unread 01-22-2011, 02:36 AM   #8 (permalink)
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Originally Posted by Mindf!3ldzX View Post
Your link is broken ( http://hellcathq.com/h2tp/Quake/ )
No i havent a Quake Website, but i'll build it soon...

Originally Posted by Mindf!3ldzX View Post
Is this why the flame model looks so retarded "Blackish",and really dark?
the problem is that the flame is a real world object like an ammo box or a monster... and so it does the same things: is a solid and casting-shadows object... but a flame must not be that!!! i hate the shadow of that moving flames on walls !
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Unread 01-22-2011, 02:43 AM   #9 (permalink)
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@ inkub0

No, what Mindf!3ldzX meant is:
You gave us a link in your Post #4. Thats good.
But when you klick that link it leads to nowhere !
Please correct your link, or tell us why you gave us this link


Regarding flame shadow:
If you use the sprite torch (extracted from DPmod) there are no shadows.
At least in my setup.


Thank you for your hard work on the rtlights.
I am waiting longingly for the MP2 rtlights (just like OoPpEe)
I like the little brighter Quake, that Romi provides.
But thats just a personal thing of course.

Kind Regards,
Seven
Unread 01-22-2011, 02:48 AM   #10 (permalink)
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fixed... sorry =) now you can download the demo (sorry for you seven ,but it's veeeery dark )

flame shadow: yes the sprite torch will fix the problem, but i need to embed it in my DoE rtlights to get the result... and some people dont like it :/

get Quake brighter: use original lightmaps in DP menu. maybe 0.4 its a good value for you =)
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