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Go Back Home > Forums > Quake Mod Releases > Finished Works > Shambler Castle - Vore, Scrag, Fiend + Gibs (Version 2) + Axe Added Search Forums

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Unread 02-19-2011, 01:02 AM   #1 (permalink)
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Shambler Castle - Vore, Scrag, Fiend + Gibs (Version 2) + Axe Added









Thanks to webangel for the screenshots.
More shots: Here by Webangel - snap shots in his post #4 of this topic.

This was a complete overhaul of the previous pack. Updated skins with the help of Seven and a very special thanks goes out to My-Key for fixing the normal maps.

This pack now includes matching gibs for each of the 3 models.

The models are not made by me. They are rather ported and modified. The animations are scaled down versions of the original - then tweaked to be smoothed out. The death animations are 100% myself as the original models did not have one due to DooM 3 using ragdolls.

***Download Here***


ADDED Axe (UPDATED - May 1, 2011 - 6:50pm Central):


***Download Here***



If you want the weapons featured in Shambler's Castle:
Here
The models were from Plagues pack. I fixed the muzzle flashes for Darkplaces and reuploaded.
Unread 02-19-2011, 03:40 AM   #2 (permalink)
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OoPpEe,
did you just delete a thread (containing many pages) ??
I think this is not a good thing to do.
Many people posted in that thread and gave valuable tips/comments.
All their input is gone... thats sad.
Unread 02-19-2011, 03:57 AM   #3 (permalink)
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Ooppee, don't delete threads unless it started by a spammer.
If a thread must be "deleted" and it was not started by a spammer --- don't delete it but rather relocate it to the hidden forum "Infraction discussion".

We don't delete posts or threads here [aside from spam].

What's done is done, everyone makes mistakes and even though it is unfortunate that it appears that 3 threads have been removed and hence the commentors posts lost.

But worse things have happened like one time when Solecord had to revert the site to a week old backup and we lost maybe 300-600 posts once.
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Unread 02-19-2011, 05:29 AM   #4 (permalink)
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Some Ingame Screenshots

Great work!

ImageShack Album - 14 images














Unread 02-19-2011, 08:45 AM   #5 (permalink)
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Thanks for the shots webangel - first post with them edited in and linked to the album for the unused shots.
@Baker - will remember that. Sorry on the mix-up. Threads were mine so figured it would of been "ok".
Unread 02-20-2011, 06:13 AM   #6 (permalink)
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what about the shambler model?

or how about some of the weapons?

i just ported this v_axe last night.

edit

this gif i made in like one minute with only 8 screens just to show the nice wizard.

this shalrath is nice with good animations and his spike model is sick

try this out for real.

oh well the port didnt take long it was the animation that took about 20 minutes because the first frame kept moving around on me

i hope you port the shambler because he looks good.

also ooppee about the mod sound files? are you planning on adding the monster wavs?

i was just checking the wizard and he has ten sounds.

Last edited by seanstar; 02-24-2011 at 05:02 PM..
Unread 02-20-2011, 01:30 PM   #8 (permalink)
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[EDIT]
Legally doing a full soundpack is not possible.
The Scrag (Wizard) is the ONLY monster that has custom sounds. The only part I can do is make a Wizard soundpack (done) and then have the "Sight" sounds from the mod for the Demon and Vore. As their other sounds are used from DooM 3 enemies:
Vore:
"snd_footstep" "monster_demon_revenant_footstep"
"snd_attackmelee_1" "monster_demon_revenant_attackmelee"
"snd_sight" "monster_qvore_sight1"
"snd_sight2" "monster_qvore_sight1"
"snd_chatter" "monster_demon_revenant_chatter"
"snd_chatter_combat" "monster_demon_revenant_chatter_combat"
"snd_pain" "monster_demon_revenant_pain"
"snd_attackmissile" "monster_demon_imp_fireball_create"
"snd_death" "monster_boss_vagary_death"
"snd_burn" "monster_demon_archvile_burn"

Fiend
"snd_attack_1" "monster_demon_pinky_attackmelee_1"
"snd_attack_2" "monster_demon_wraith_pain"
"snd_evade_right" "monster_demon_maggot_evade_right"
"snd_evade_left" "monster_demon_maggot_evade_left"
"snd_chatter" "monster_demon_pinky_chatter"
"snd_chatter_combat" "monster_demon_wraith_chatter_combat"
"snd_sight" "monster_qdemon_sight1"
"snd_footstep" "monster_demon_imp_footstep"
"snd_melee" "monster_demon_pinky_attackmelee_1"
"snd_melee2" "monster_demon_pinky_attackmelee_4"
"snd_pain" "monster_demon_pinky_pain"
"snd_death" "monster_demon_pinky_die"
"snd_burn" "monster_demon_tick_burn"
"snd_breath" "monster_demon_pinky_breath"
"snd_idle" "monster_demon_pinky_idle"


So a soundpack idea is a no-go. However for those who own DooM 3:
pak003.pk4
Those sounds listed above are located in that file. So using the above info you could easily create a Shamblers Castle soundpack.
Unread 02-20-2011, 06:31 PM   #9 (permalink)
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Can't find the axe anywhere - maybe I do stand corrected and they are infact different models (just look very similar). Love your port thus far, just the positioning needs to be fixed - or are you playing in a higher FOV?
Unread 02-20-2011, 07:55 PM   #10 (permalink)
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yeah ive been looking for a good axe replacment...i was going to use the katana from reactionquake3 and the doom players arms...however your shadow shows you holding an axe though so i was thinking i need a good axe.

im still going to work on the skin...with the dents in the blades and a nice handle i think this model looks pretty tight.

i know the position is different on my port...its set more forward thats just they way i like it...i did rotate the blade more sidways, so you can see it.

i also scaled the blade a little taller because it seemed a little bit narrow.

regards,

Sean
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