Splitterface requested I poke this here instead-
I've been combining gloss and norm maps from different packs, tweaking and using the detailed normal and gloss maps from the reforged and other packs, with some of the lower-resolution fragger skins, to get some cool skins. See the pics, download link below:
Fraggers/reforged/xolve multigrenade ogre (or just plain ogre if you rename):
Fragger/reforged classic grunt:
(Norm slightly off but close enough plus I'm lazy)
d1554573r/seanstar hellknight and knight:
(new lumas, seanstar norms, otherwise pretty similar)
Fragger/reforged classic knight:
I quite like this combination - adds a lot of detail to the fragger without losing it's atmosphere
Also uses Deadtenor's luma
Fragger/reforged tarbaby (always a bit more difficult to see cause they're never close):
These are the only ones I did more significant editing for:
Currently adapting/packaging Travail for modern darkplaces builds, filling in some gaps and fixing some bugs with the help of the authors.
These are two enforcer skins I developed for the two extra enforcer types that're in travail-
they're modified versions of the quake reforged alt enforcer skin.
Basically similar to the alt enforcer, but he's seen better days - he's a bit darker, rougher, less shiny, with some haze and a little bit of blood.
This time the enforcer is quite dark, and with reason - the travail expansion adds a bright particle-effect around him (not visible in picture).
Dark, and also halfway through to the dark side.
For these last two, since they are more directly QRP (rather than just luma maps), use for whatever, so long as you follow the QRP licensing (Quake Reforged - Faqs
) and include the epsilon url for reference of origin. I've PM'ed fragger about the rest, but he hasn't been active since 2009, so..?