Basically these are my favorite powerup models I found for id1. When messing around with "flags" on the model, I slapped on some other flags on them aside from #8 (to make them spin).
The result was getting nice glows around the model. So now in maps where the Quad didn't give a glow, you now get a nice purple glow. The Ring of Shadows gives a yellow glow. The Pent also gives off a yellow glow and is on fire (in DP only). The Biosuit - I gave a little green glow.
Sadly these were the only colors I could give them as these effects are presets and used for other projectiles.
The yellow glows are - Rocket or Death Knight projectile effect
Green - is Scrag's effect
Purple - Vore's effect.
I also did my Mission Pack weapons too, but further testing needs to be done.
Also if you use cl_itembobheight - set it back at 0 for best effect. Once the models start to move, you will end up seeing smoke ect come from the Ring and all. So 0 is the best option.
I sadly don't know the original author of the Pent/Ring/Quad but I know Ruohis did the Biosuit.
The Pent/Quad/Ring did not have any normal or gloss maps. Those were done by me.
The ring was also completely reskinned to a very generic texture (basically I just motion blurred the texture). The gloss look should be done by the gloss texture - not the diffuse as it was before.
The Biosuit I removed the glow texture, made my own luma and made own gloss.
ALL PACKS REQUIRE THIS EFFECTINFO.TXT TO USE THESE PROPERLY.
extract to mod folder (id1/hipnotic/rogue)
Here's my SoA Powerups with the same effects.
Horn + Empathy Shield have the Death Knight effect on them, gives off a subtle orange glow.
Wetsuit has a green glow.
Here's my DoE Powerups with the same effects.
Vengeance Sphere has Deathknight effect, as does the power shield. The Gravity belt uses the Scrag (green glow)