|
|
 |
|
08-05-2013, 10:19 AM
|
#1 (permalink)
|
|
Zombie
USER INFO »
Posts: 37
Reputation:
Join Date: Mar 2012
Currently: Offline
|
Vore 2013 by Sergio Mengual
Work in progress yet, but the sculpt is ready for start painting/texturing:
I hope you like this:
The video in Youtube, for an better look:
Greetings:
Sergio.
|
|
|
|
08-05-2013, 10:24 AM
|
#2 (permalink)
|
|
Chthon
USER INFO »
Posts: 2,464
Reputation: 
Join Date: Mar 2006
Currently: Offline
|
Very nice.
Getting the anatomy right with those 3 legs probably was an interesting challenge.
Looks very Doom 3-like though, more than Quake-like.
Nice pair, too.
|
|
|
|
08-05-2013, 10:44 AM
|
#3 (permalink)
|
|
Chthon
USER INFO »
Posts: 3,178
Join Date: Oct 2007
Currently: Offline
|
Hello Sergio,
I can even see a vagina and broken fingernails...
This model is a piece of art, no doubt about that, but it is too overdone for the Quake 1 universe I think.
A lot of love, time and effort has been put into this.
Like gb said, it looks like it would better fit into other (more modern) games.
|
|
|
|
08-05-2013, 11:10 AM
|
#4 (permalink)
|
|
Fire Shambler
USER INFO »
Posts: 738
Reputation:
Join Date: May 2013
Currently: Offline
| Contact: |
 |
|
Honestly, I'd love to see it in game. But alas, I'm exhausted and too tired to go into detail as to why.
But it's most excellent, that's for sure!
__________________
twitch
wew lad
|
|
|
|
08-05-2013, 12:00 PM
|
#5 (permalink)
|
|
Chthon
USER INFO »
Posts: 2,464
Reputation: 
Join Date: Mar 2006
Currently: Offline
|
Tbh I think that ideally, all artists should include the anatomical details. It always looks so weird when the private parts are just plastered over with a bunch of polies.
The great sculptors of antiquity didn't shy away from it either.
Myrons Diskuswerfer [Discobolus of Myron] | Nucius!
It's hilarious how hard it is to find a picture of this (incredibly famous) classic Greek statue on the internet that does not attempt to hide his private parts.
Kinda sad.
|
|
|
|
08-05-2013, 12:15 PM
|
#6 (permalink)
|
|
The man who sold the world
USER INFO »
Posts: 5,104
Join Date: Feb 2011
Currently: Offline
|
The thumbs are too long
|
|
|
|
08-05-2013, 01:38 PM
|
#7 (permalink)
|
|
Zombie
USER INFO »
Posts: 37
Reputation:
Join Date: Mar 2012
Currently: Offline
|
Originally Posted by Seven
Hello Sergio,
I can even see a vagina and broken fingernails...
This model is a piece of art, no doubt about that, but it is too overdone for the Quake 1 universe I think.
A lot of love, time and effort has been put into this.
Like gb said, it looks like it would better fit into other (more modern) games.
I now, is possible I will fail in my idea. But really, about the desing,I think we cannot continnue living in the past...Really I want to avoid to fall in the same 90's monster aesthetic...theeths near to cartonish aspect, like an shark, always monsters with no eyes. When I played Quake, I allways look the Vore like an some female monster... really I want to increase this female faction of the monster, that I imagined. And I liked to maintain my idea of an Vore pregnated of another monster,(Abomination),Now, is 2013, an the ideas changes, and really I not are very enthusiast about the announce of an Doom4, in part for Rage, that not like me, and why id Software, now, is an label in an office of Bethesda, with an only guy named Carmack. And so I not expect any more from him...from an single guy. If I have success with this ideas, I will be very hapy. If I fail,(by now I am more 3D Artist than coder),I will happy too, for try.
|
|
|
|
08-05-2013, 01:39 PM
|
#8 (permalink)
|
|
Zombie
USER INFO »
Posts: 37
Reputation:
Join Date: Mar 2012
Currently: Offline
|
Originally Posted by west_dragon
I now, is possible I will fail in my idea. But really, about the desing,I think we cannot continnue living in the past...Really I want to avoid to fall in the same 90's monster aesthetic...theeths near to cartonish aspect, like an shark, always monsters with no eyes. When I played Quake, I allways look the Vore like an some female monster... really I want to increase this female faction of the monster, that I imagined. And I liked to maintain my idea of an Vore pregnated of another monster,(Abomination),Now, is 2013, an the ideas changes, and really I not are very enthusiast about the announce of an Doom4, in part for Rage, that not like me, and why id Software, now, is an label in an office of Bethesda, with an only guy named Carmack. And so I not expect any more from him...from an single guy. If I have success with this ideas, I will be very hapy. If I fail,(by now I am more 3D Artist than coder),I will happy too, for try.
For the pregnancy...this is the reason fo the vagina...hehehe!!
|
|
|
|
08-05-2013, 02:06 PM
|
#9 (permalink)
|
|
Zombie
USER INFO »
Posts: 37
Reputation:
Join Date: Mar 2012
Currently: Offline
|
Originally Posted by MadGypsy
The thumbs are too long
The thumbs are too longs? Ah...yes, is an adaptation/mutation of this creature for can extract more easy the eyes from her victims...She like eyes very much!!
|
|
|
|
08-05-2013, 02:31 PM
|
#10 (permalink)
|
|
Chthon
USER INFO »
Posts: 896
Reputation:
Join Date: Jul 2010
Currently: Offline
|
Nice work west_dragon,
its very detailed.
I know a very similar model,
3d model creeper monster
Did you made this too?
EDIT:
The Vore is my favourite monster.
Last edited by webangel; 08-05-2013 at 02:38 PM..
|
|
|
|
 |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|