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Go Back Home > Forums > Quake Mod Releases > Works-In-Progress > HD textures for SP-maps! Search Forums

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Unread 09-21-2016, 04:39 PM   #511 (permalink)
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Wow, thanks Icaro, sorry for not having uploaded yet the texture pack for AD_lavatomb but i'm very busy lately (anyway 99% is composed of Talisa Textures that she made for Unforgiven and Something Wicked, DKT textures, so nothing made by me, only compiled to make things easier)
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Unread 09-24-2016, 07:54 PM   #512 (permalink)
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Is anyone working on DOPA, by any chance? I'm about to beta-test BV's new RTlights for it and I wanted to see if there was a HD pack but I don't see any here.

Edit: Hmmm, nevermind, I just found Moon[Drunk]'s add-on here:
http://quakeone.com/forums/quake-tal...tml#post167337
Talisa, maybe you should add the link to the list.
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Unread 09-25-2016, 07:29 AM   #513 (permalink)
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DOPA uses only 2 unique textures, except for that it uses only ID1 textures

and the two textures that are normally missing arent even unique textures,
both are just simply renamed copies of plat_top1
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Unread 09-25-2016, 08:11 AM   #514 (permalink)
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Moon[Drunk]'s add-on actually also has a light1_2.tga as well as the 3 corresponding norms. Still, it would be more handy for people to have it listed here rather than browsing the forums or replacing those themselves.
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Unread 10-20-2016, 10:52 PM   #515 (permalink)
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great work so far gwyn, those normals look gorgeous <3
keep it up, that looks really good so far!

im looking forward to see what you can do to make my IKblue textures truely shine with some fancy normals
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Unread 10-21-2016, 07:52 AM   #516 (permalink)
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Hi there,
By any chance, does anyone have a HD version of the complete Aerowalk and/or Basewalk textures they would be willing to share please? I have found about 4-5 textures from the QRP which make a huge difference but there's another 6-10 textures that are missing.

Kind regards

Monty
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Unread 10-21-2016, 08:08 AM   #517 (permalink)
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@mr burns
regarding aerowalk, all i have is this: Zippyshare.com - map_aerowalk.zip
think they were made by.... moondrunk?

.

@ gwyn
you're welcome

yeah the brick textures are mostly just edits of QRP textures so they could be made by editing QRP's normals

however there's also a lot of unusual textures in the IKblue and IKwhite texture-sets.

try looking up pics of arabian/persian (before namechange) AKA Iranian temples
if you want to get an idea of what kinda materials the textures are supposed to look like.

especially regarding the lattice and pillar textures its a good idea to look up what kinda materials they are supposed to be.
they're supposed to look like the decorative window-decorations they have in their temples
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Unread 10-21-2016, 11:31 AM   #518 (permalink)
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Originally Posted by Gwyn View Post
Just wanted to let you guys know I've been working on some _norm textures for the IKBlue series.
There's already a pack of norms for IKWhite. Since one is simply a recolor of the other, wouldn't these also work with IKBlue?
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Unread 10-21-2016, 11:36 AM   #519 (permalink)
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Originally Posted by Gwyn View Post
I'm using paint.net.
I use Paint.Net for all texture edits myself but not for normals.


Originally Posted by Gwyn View Post
I've tried using CrazyBump and a few other "fully automated" programs/plugins but I couldn't get the results that I wanted.
CrazyBump has a LOT of adjustment possibilites. It is hard to believe that you cannot get good result with it. Most of the normals that you see here in this forum have been done with it. You should mabye give it more time and study. The preview function with dynamic/adjustable lights as well as the option to create _gloss textures is amazing.


Originally Posted by Gwyn View Post
Here's a screenshot showing a few of the ones I have made so far
The floor looks like qrp textures.


Originally Posted by Gwyn View Post
note: I have r_glsl_offsetmapping_scale 0.1 so the effect is a bit exaggerated):
You know that the default value for r_glsl_offsetmapping_scale is 0.04.
If you ever want to share your work with others you should use this setting for your normals development. As many of the regular users do not even know how to change the default value and will have too weak visuals.
But maybe I misunderstood your sentence and you only temporary used 0.1 for the screenshot ?




Originally Posted by talisa View Post
what you can do to make my IKblue textures
Why are they your textures ? You didnt create them as far as I can see. QRP and other sources from the internet. You also didnt include credits for the authors, which is not nice. QRP requests this. Read about it here: :: Quake Revitalization Project :: FAQ ::



Originally Posted by talisa View Post
@mr burns
regarding aerowalk, all i have is this: Zippyshare.com - map_aerowalk.zip
think they were made by.... moondrunk?
They are up and available at Moon[Drunk]īs homepage together with several other fan made maps: Moon[Drunk]s Quake Graphics

Mr. Burns,
If they are not complete, please contat Moon[Drunk]. He will be happy to complete them for sure.

Best wishes.
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Unread 10-21-2016, 02:09 PM   #520 (permalink)
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No, it's a separate .pk3, I thought it would be listed here under Avanipaala Praasaada but apparently not. I don't remember where I got it. The pack is called IKWhite-Normal maps-v1.0.pk3. If you can't find it and Talisa can't help (which would be surprising), I could upload it for you tomorrow.
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