Originally Posted by
Gwyn
I'm using paint.net.
I use Paint.Net for all texture edits myself but not for normals.
Originally Posted by
Gwyn
I've tried using CrazyBump and a few other "fully automated" programs/plugins but I couldn't get the results that I wanted.
CrazyBump has a LOT of adjustment possibilites. It is hard to believe that you cannot get good result with it. Most of the normals that you see here in this forum have been done with it. You should mabye give it more time and study. The preview function with dynamic/adjustable lights as well as the option to create _gloss textures is amazing.
Originally Posted by
Gwyn
Here's a screenshot showing a few of the ones I have made so far
The floor looks like qrp textures.
Originally Posted by
Gwyn
note: I have r_glsl_offsetmapping_scale 0.1 so the effect is a bit exaggerated):
You know that the default value for
r_glsl_offsetmapping_scale is 0.04.
If you ever want to share your work with others you should use this setting for your normals development. As many of the regular users do not even know how to change the default value and will have too weak visuals.
But maybe I misunderstood your sentence and you only temporary used 0.1 for the screenshot ?
Originally Posted by
talisa
what you can do to make my IKblue textures
Why are they your textures ? You didnt create them as far as I can see. QRP and other sources from the internet. You also didnt include credits for the authors, which is not nice. QRP requests this. Read about it here:
:: Quake Revitalization Project :: FAQ ::
They are up and available at Moon[Drunk]īs homepage together with several other fan made maps:
Moon[Drunk]s Quake Graphics
Mr. Burns,
If they are not complete, please contat Moon[Drunk]. He will be happy to complete them for sure.
Best wishes.