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Go Back Home > Forums > Quake Mod Releases > Works-In-Progress > A dark place (WIP) Search Forums

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Unread 10-15-2016, 02:34 PM   #21 (permalink)
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The gamma corrected picture is perfect. Very nice visuals, the lighting is top notch. I'll be watching this project closely nahuel! Make sure you keep it at man, too many projects end up dead around here...I'm guilty of that myself in the past lol
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Unread 10-16-2016, 07:01 AM   #22 (permalink)
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@Dutch glad to see you here
!


this is a WIP
I was playing metro last light, i saw the fancy (and maybe exagerated) effects in each light source and i say "why not?"
Currently i am making some fake lights effects inspired in that game, the fake effects is enterely done in csqc

I need to adjust some values, add some qc work, and one more image...
I use 7 different images in csqc, three transparent shaders, and three light sources. No coronas or rtlights here just lightmaps, images and shaders!

this effect is not so "static". In my game is really good to look, i think, But imo this effect is useless in quake because is something too "scripted" (and the effect is nice to see if you added some map work) Aniway if you like this kind of effect, you can use some gl injector like reshade if you have a powerfull pc.






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Unread 10-16-2016, 01:19 PM   #23 (permalink)
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Hello Nahuel,

That reminds me of the light beams we were working on for Quake some years ago ...
Nice work. The shadow on the ceiling does not match the light source though.

Keep us updated of your work !

Have fun,
Seven
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Unread 10-16-2016, 01:42 PM   #24 (permalink)
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Originally Posted by Seven View Post
Hello Nahuel,

That reminds me of the light beams we were working on for Quake some years ago ...
Nice work.
D yeah! i remember these beam lights!! thank you

The shadow on the ceiling does not match the light source though.
:
hehehe is 128*128 lightmap!!!, no bounce no dirt, no samples, anything in the light stage !!!! (and lightmapscale is 1), this is just a test
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Unread 10-17-2016, 10:11 AM   #25 (permalink)
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Originally Posted by nahuel View Post
this is just a test
A really beautiful test indeed !
You always come up with the best ideas nahuel.
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Unread 10-28-2016, 10:52 AM   #26 (permalink)
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Any updates nahuel?
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Unread 10-28-2016, 11:56 AM   #27 (permalink)
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Awesome concept and work!
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Unread 10-28-2016, 03:30 PM   #28 (permalink)
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Originally Posted by Dutch View Post
Any updates nahuel?
the game progress is really good, i am alone right now. My friend will prepare a decent trailer in a few days. We have already a little beta demo (to show the basic gameplay) but we do not have a good english translation yet. The idea is to recruit some 2d-3d artist to join us.


@gdiddy62 thank you !! i am happy to see you here
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Unread 10-29-2016, 01:28 AM   #29 (permalink)
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Originally Posted by nahuel View Post
We have already a little beta demo (to show the basic gameplay) but we do not have a good english translation yet.
Great news my friend !!

I can suggest google translate. It does a good job and works in light speed without much trouble. Even though some words may not be 100% accurate, all english speaking people will understand it for sure. And will of course understand better than Portuguese

Looking forward to your and your friends demo.

Keep up the amazing work !
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Unread 10-29-2016, 11:03 AM   #30 (permalink)
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Originally Posted by Seven View Post
Even though some words may not be 100% accurate, all english speaking people will understand it for sure.
oh google translator is useless because many texts are puzzles, so we need a fluent spanish-english translator


Originally Posted by Seven View Post
And will of course understand better than Portuguese
well, my native language is spanish curious. portuguese-speaking people understand spanish easily but not vice versa.

Originally Posted by Seven View Post
Looking forward to your and your friends demo.

Keep up the amazing work !
thank you
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