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Go Back Home > Forums > Quake Mod Releases > Works-In-Progress > [WIP] q3dm6 - another remake Search Forums

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Unread 07-09-2009, 08:38 AM   #1 (permalink)
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[WIP] q3dm6 - another remake




What do you think about?

There is very high wpoly (up to 2700) on this map, but it lower then on q3dm6qw.

DOWNLOAD
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Last edited by Scrama; 07-10-2009 at 09:11 AM.. Reason: Added link
Unread 07-09-2009, 10:05 AM   #2 (permalink)
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interesting, link?
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Unread 07-09-2009, 10:16 AM   #3 (permalink)
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At first, I need to finish it )
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Unread 07-09-2009, 10:45 AM   #4 (permalink)
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Whoa I like!

It feels a bit more "Quake'ish"
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Unread 07-09-2009, 11:34 AM   #5 (permalink)
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i like the lights for the weapons, it gives a good presentation to them. what editor you using? because im a nosy bastard and like to know stuff that doesn't necessarily matter ;}
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Unread 07-09-2009, 12:10 PM   #6 (permalink)
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Make sure to add something like 16 spawnpoints for BIG CA games
Unread 07-09-2009, 06:01 PM   #7 (permalink)
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Originally Posted by metchsteekle View Post
what editor you using?
hammer 3.5b
Originally Posted by R00k View Post
Make sure to add something like 16 spawnpoints
Originaly it is 10, but I'll try to stick a bit more (not sure in 16).

May be today I'll have uploaded an playable version )
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Unread 07-10-2009, 09:09 AM   #8 (permalink)
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eahgr!

DOWNLOAD BETA VERSION

> not sure in 16
15

Waypoints for FBX is included
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Unread 07-10-2009, 09:06 PM   #9 (permalink)
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I'm loving this.
any server ops plan to run it?
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Unread 07-22-2009, 09:23 PM   #10 (permalink)
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Originally Posted by Phenom View Post
Whoa I like!

It feels a bit more "Quake'ish"
Yo can we put this on Dredd
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