Originally Posted by
Nergal
Thanks Ovarylord, it's nice to see "new" quake adepts here

BTW, I'd like to see if we're all quake-veterans or there're some young newcomers...
Indeed I am old school. I remember firing up the first shareware on its release day, then threewave when flags were keys. I mainly played on the MPlayer service as QM Overlord666 (bwahaha). I was involved in a few projects such as QMovie (Quake movie-making mod with cameras and scripted actors), though I can't claim to have accomplished much in comparison to the people I was working with. On QuakeOne I've resurrected the nickname I got over time from my (Quake) friends in respect to the sheer ridiculousness of my original name. Feel free to call me Ovy, though. I prefer it in polite conversation

and bitz, if you're out there, holla back!
I'm certain that your project, upon completion, will attract many old fans back, and ignite a great deal of interest in new comers as well.
Quake Reforged is an huge project and it seems that we're taking ages to complete it maybe because we made the announcement right at the beginning, even if there wasn't other solutions if we wanted support and valuable feedback.
Glad you have! As you can see, the people are excited already
*Actually all monsters have at least a new hi-def skin, but we're improving over the less convincing ones (es. enforcer), after listening to your comments.
!!! Maybe you could be the biggest Santas and release a preview pk3 for Christmas?

Just a thought
[Edit: Slight difference between QuakeOne and QuakeLive, where I am xXceaslessXx.