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Go Back Home > Forums > Quake Mod Releases > Works-In-Progress > Quake Reforged Project Search Forums

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Unread 06-25-2011, 10:21 PM   #971 (permalink)
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Awesome gremlin- my only input is to make the arms and legs look either hairy or sinewy (as the shape of them suggests a lot more density than limbs usually have).
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Unread 06-27-2011, 01:53 PM   #973 (permalink)
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Hello Nergal,

His face looks so real, it is almost unbeliveable.
You are a great artist Nergal !

Best regards,
Seven
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Unread 06-28-2011, 04:26 AM   #974 (permalink)
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A small question about the "High Version" of the Reforged pack:

Is it possible the shader info is not correct?

a) Most of the pics are declared as TGAs while they are JPG (except for the Shubb-Nigurath ones). Dunno if that makes a difference though.
b) The def for the tarbaby texture reads like tarbabyh.mdl_0 or something, the "h" must be removed. Otherwise, the game does not find the texture and the model stays "blank", i.e. unskinned.

Hope this helps you folks a little. ^^
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Unread 06-28-2011, 04:51 AM   #975 (permalink)
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Originally Posted by NightFright View Post
A small question about the "High Version" of the Reforged pack:

Is it possible the shader info is not correct?

a) Most of the pics are declared as TGAs while they are JPG (except for the Shubb-Nigurath ones). Dunno if that makes a difference though.
b) The def for the tarbaby texture reads like tarbabyh.mdl_0 or something, the "h" must be removed. Otherwise, the game does not find the texture and the model stays "blank", i.e. unskinned.

Hope this helps you folks a little. ^^
yeah, this has been gone over quite a few times in this very thread now but with so many pages its easily lost to the mist of time, never hurts to have it near the top again to help new visitors, but I thought that this would have been updated in the dl-file by now though...
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Unread 06-28-2011, 06:02 AM   #976 (permalink)
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Apparently not. xD But well, it is easy to fix even on your own, you just have to open the shader file with text editor and correct the line(s) on your own. No big deal, I just wanted to point out it still isn't fixed. ^^
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Unread 06-28-2011, 09:57 AM   #977 (permalink)
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Originally Posted by NightFright View Post
Apparently not. xD But well, it is easy to fix even on your own, you just have to open the shader file with text editor and correct the line(s) on your own. No big deal, I just wanted to point out it still isn't fixed. ^^
I already asked that here or on another thread.. Don't remember..
But it's easy to fix by yourself, that's right..
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Unread 07-29-2011, 05:00 AM   #978 (permalink)
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Hi Nergal. Whatīs up!? Give us some news!
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Unread 08-08-2011, 01:43 PM   #979 (permalink)
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News? I can do better...

Scourge of Armagon skins - v.0.99801848502548481

2048.part1
2048.part2
2048.part3
2048.part4



caveat:
-it's a preview, full version available on the site asap
-alternative skins will be downloadable separately as usual
-tested on DP
-I've no idea if the screenshot is up to date, sorry
Attached Images
File Type: jpg hipnotic000079.jpg (91.3 KB, 225 views)
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Quake Reforged
Retexturing and Reskinning project for Quake, Scourge of Armagon and Dissolution of Eternity

Downloads:
SoA skins
DoE skins pre-release
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Unread 08-08-2011, 02:46 PM   #980 (permalink)
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Originally Posted by Nergal View Post
Scourge of Armagon skins - v.0.99801848502548481
...
-I've no idea if the screenshot is up to date, sorry

Hello Nergal,

I love your style and humor.
Beeing very sure, that your screenshot is out of date. LOL
After getting to know you a little bit more...
I dont want to know how many versions, on which you worked on countless hours/days, had to be deleted because looking at them 2 weeks later didnt satisfy you anymore.
Seeing, that you work on almost all monsters simultaniously.
But I am very sure, that every single version would have make our jaws drop on our keyboards...!

Thank you for your pre-final release Nergal & Alfader !

Best wishes,
Seven
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