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Go Back Home > Forums > Quake Mod Releases > Works-In-Progress > Quake Reforged Project Search Forums

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Unread 08-01-2009, 11:11 AM   #1 (permalink)
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Quake Reforged Project


Quake Reforged Project

Quake Reforged is our little contribute to this community in the form of a retexturing project for Quake, Scourge of Armagon and Dissolution of Eternity.
Faithfulness to the original is a major parameter, but we also try to add a bit of personal taste in the mix, while providing alternative skins if everything else fails.


Quake Reforged is delivered to you by a passionate team of… two guys, Alfader and Nergal.
We reckon that the project started with big promises and at one point we thought about resizing our ambitions, but in the end we chose to deliver on all sides, given the time.


FIRST PACK RELEASED

We’re glad to announce that the release of the first skin pack for Quake1 is online, ready to be downloaded and hopefully enjoyed.
This is the link, click click click!

We’d like to thanks all our followers and in particular the community of quakeone.com, which has been very supportive and patient during the (troubled) development.
Quake Reforged is still committed to finish its complementary projects, so we’d like to continue together as we have done until now.

This first release contains all the new skins for the monster of Quake1, comprehensive of glow, gloss, luma and normal maps; there’re also a few animated skins and related shader files.
You’ll find everything detailed in the readme file, from installation to the proper usage (hint: play).

We’re on track for the next releases: armagon and dissolution skin packs (monsters + items) and all the textures for the two expansions.
The previous skins variations are still available from the site and others may come in the future.





---

Visit - www.quakeone.com/reforged - or read the latest pages of this thread for news.

Last edited by Alfader; 12-07-2010 at 05:08 PM..
Unread 08-01-2009, 11:16 AM   #2 (permalink)
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Edited

Last edited by Alfader; 12-07-2010 at 05:09 PM..
Unread 08-01-2009, 11:42 AM   #3 (permalink)
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the spawns are awesome the look like a real oily mess

keep it up these are great
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Unread 08-01-2009, 07:32 PM   #4 (permalink)
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Thx a lot..

Last edited by Alfader; 08-06-2009 at 08:55 PM..
Unread 08-02-2009, 10:06 PM   #5 (permalink)
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very nice work. loyal to the original, yet different enough to be legal
Unread 08-03-2009, 05:19 AM   #6 (permalink)
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Ditto on the Spawn

The scrags look great

The Knights and Deathknights are insanely heart-failure-awesome.

The Vore's face is awesome (those eyes are so EVIL), but its body doesn't look quite right- might need a new pattern (i'd go for a bumpy catarpillar segment pattern on its belly).



Seriously, keep it up! These reskins are so awesome they look completely in-place with the Rygel texturepack!

Don't forget- The shambler is covered in shaggy fur and has no eyes.

I'd really like to see what you do with the ogres, too!

And you say you're going to do the expansion as well?!??!

I'll be waiting here to download it!
Unread 08-03-2009, 05:21 AM   #7 (permalink)
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Those look great!
Unread 08-03-2009, 10:26 AM   #8 (permalink)
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Thank you very much, I admit to be still in beta, that many things still have to review them, but my project is to finish all the skins of the monsters for quake 1 and expansions, plus the texture of the surface dissolution of eternity and scourge of armagon ...
Even the weapons for example:
Attached Images
File Type: jpg dp000002.jpg (95.3 KB, 287 views)
File Type: jpg dp000001.jpg (106.5 KB, 255 views)
File Type: jpg DeathKnight 04.jpg (97.1 KB, 245 views)

Last edited by Alfader; 08-06-2009 at 08:57 PM..
Unread 08-03-2009, 11:09 AM   #9 (permalink)
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The vore has no face. Only teeth and eyes. o_0
Unread 08-03-2009, 11:41 AM   #10 (permalink)
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why do the death knight and vore look somewhat... green-ish? other than that, great work
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