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Go Back Home > Forums > Quake Mod Releases > Works-In-Progress > Remake Quake 2009 Multiplayer Demo RELEASE Search Forums

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Old 12-12-2009, 07:27 PM   #11 (permalink)
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i agree
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Old 12-12-2009, 07:46 PM   #12 (permalink)
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Thanks. Really I'd like to emulate Nehahra, but without necessarily adding all the extra stuff. Might sound stupid with the extra stuff we do have (like grapple, Vomitus etc) but the focus is really filling in the blanks left in the original game.

The basic enemies have so much room for improvement it's stupid. If you look in the progs folder you'll get hints at how we've advanced the normal knights for example. I mentioned this on another forum but there's basically a prayer mode, crossbow and undead knight, including a crucified form. And we don't even have his taunt behaviour in yet.

I'd say he's maybe 90% done.
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Old 12-12-2009, 07:58 PM   #13 (permalink)
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Yup, it's not about reskinning or hi-res in the first place. It kinda starts from inside out, beginning with the core gameplay, new attacks for monsters, new moves for players, and things like properly textured/slightly bigger maps to fit the modern stuff in.

Nothing keeps people from using hi-res textures and models with RMQ. There are, however, other people who do these eyecandy things better than we could do them. With the exception of sounds - they are tied very closely to the gameplay extensions we did, and 3rd party "hi-res sound replacements" are ultra rare.

You could probably use Rygel's or Starbuck's textures, and Error's or someone else's models with this pack. We used modified textures, more skins, and a few new weapons though, so these hi-res packs won't cover everything.

Yet theoretically, they could - the qc source is available, and you can very easily extract the textures a map uses, and see the skins a model uses, so you can precisely see where hi-res coverage is spotty or would need to be extended.

You are correct that eyecandy is not the core of Remake Quake... but you could still dress it up like you want, and play it in Darkplaces with bloom if you like that

Or you could put all pink flats on the walls if you are wired that way, and run it in ezquake, and it would probably still look better and not feel as cramped as the old maps - to me, having played them for a year or so, dm6 and e1m2 feel a little like a kid's toy, or Mini Legoland, in comparison to their remake versions. Don't get me wrong - the toy version has a certain charm. But you could never put things like the new grapple into vanilla DM6. It's too small, folks.

Many benefits of re-mapping aren't going to be immediately apparent. The main one is a more solid structure, a more modern build style strictly on a larger grid. Players won't necessarily notice that - but it is priceless for anyone who wants to texture, re-texture or even modify them. The map sources are going to be open, so anyone can mutilate them at will

RMQ is basically a re-imagining / re-building / strengthening of the raw materials, or the game's skeleton. Which skin you put on it is up to you.

Edit: It's not really about "killing Quake", either. More like "Quake is great, but can we knock the dust off and teach monsters some new stuff, and get some crazy moves on, and everything 30% bigger? Yes, I think we can!"
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Old 12-12-2009, 08:18 PM   #14 (permalink)
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Case in point, some comments about the Quake Remake YouTube video expect a "skin-deep" project with "shiny new models" and, in fact, it is quite the opposite -- it 1996 Quake in a new light and something not quite Quake 1 or Quake 2 and not quite between them either.
I just wanted to note that this is pretty much what we're aiming for with this project. Thanks for catching that. :)
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Old 12-12-2009, 08:19 PM   #15 (permalink)
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will there also be urinating ogres too?
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Old 12-12-2009, 09:42 PM   #16 (permalink)
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Make an animation for that, and we'll see.

I believe it was ijed who spoke thusly:

"I'm not going to model an ogre ****."
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Old 12-12-2009, 10:27 PM   #17 (permalink)
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Hm. Yellow particles wouldn't be difficult though.
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Old 12-12-2009, 10:45 PM   #18 (permalink)
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the other point was that they have no hand free.
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Old 12-13-2009, 07:35 AM   #19 (permalink)
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Originally Posted by golden_boy View Post
the other point was that they have no hand free.
And they don't want to use hand holding the chainsaw. Ow ow ow.
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Old 12-13-2009, 03:15 PM   #20 (permalink)
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Originally Posted by mhquake View Post
And they don't want to use hand holding the chainsaw. Ow ow ow.
That might explain the Cauterizer...
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