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Go Back Home > Forums > Quake Mod Releases > Works-In-Progress > Remake Quake 2009 Multiplayer Demo RELEASE Search Forums

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Old 12-11-2009, 06:26 PM   #1 (permalink)
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Remake Quake 2009 Multiplayer Demo RELEASE

RELEASE

RMQ 2009 Multiplayer Demo - "rqtest"

Team RMQ is happy to bring you its newest demo, showcasing Remake's multiplayer side as it stands at this point, including six maps and a new gametype:

We are happy to bring you CTF support, including Frikbots.

Download link (120 MB):

4shared.com - online file sharing and storage - download rqtest.zip

Screenshots:

http://www.quaketastic.com/upload/fi...hots/rmq_1.jpg

http://www.quaketastic.com/upload/fi...hots/dm2rq.jpg

http://www.quaketastic.com/upload/fi...hots/dm4rq.jpg

http://www.quaketastic.com/upload/fi...hots/rmq_4.jpg

http://www.quaketastic.com/upload/fi...hots/dm7rq.jpg

http://www.quaketastic.com/upload/fi...ots/ctf1rq.jpg



Hints:

The pack uses new sounds, please add -sndspeed 44100 on the command line

Typing "addbot" in the console adds a bot

"Jump" will auto-join in CTF (spawn bots before you join a team)

Map names:

dm1rq
dm2rq
dm4rq
dm6rq
dm7rq

ctf1rq

A complete documentation is included in the download, the file is called README_MULTIPLAYER.txt.

Run this pack like you would any other mod.

I hope you enjoy this just a little, lots of hard work went into it!

gb for Team RMQ

Edit: Can a mod change the thread title to just "Remake Quake Project", please.
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Old 12-11-2009, 07:36 PM   #2 (permalink)
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Mirror without having to wait 45 seconds:

http://www.quake-1.com/files/modfile...o_20091211.zip
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Old 12-12-2009, 12:30 AM   #3 (permalink)
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And another one, which would've been up in time for the news posts had I not gone to bed early: http://lardarse.quakedev.com/remake/rqtest.zip
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Old 12-12-2009, 05:40 AM   #4 (permalink)
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Small demo of using the grapple effectively, pogoing down the stairs and stuff:

http://www.quaketastic.com/upload/fi...appledemo1.zip

Dump into the rqtest gamedir and type playdemo grappledemo1

Needs Fitzquake 0.85 (or SDL version) (protocol 666)
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Old 12-12-2009, 09:26 AM   #5 (permalink)
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Hi,

This demo includes single player released early?
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Old 12-12-2009, 09:56 AM   #6 (permalink)
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Nope, it doesn't include the e3m1rq map, but you can use this demo to play singleplayer on the normal Quake maps (and Scourge of Armagon, I think).

You could probably take e3m1rq.bsp from the earlier demo, and put it into quake/id1/maps, and then load it under this demo - should work.
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Old 12-12-2009, 11:56 AM   #7 (permalink)
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If you feel like some testing you could try playing it in Quoth and Nehahra maps as well. We added wrappers that would swap their enemies for our own. It's not foolproof since supporting all the entities of those combined mods is probably impossible.

Basic maps should work though.

I can make a singular download of e3m1rq if you want.
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Old 12-12-2009, 01:54 PM   #8 (permalink)
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Originally Posted by ijed View Post
I can make a singular download of e3m1rq if you want.
I would appreciate that. Thanks.
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Old 12-12-2009, 05:53 PM   #9 (permalink)
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There you go:

http://www.quaketastic.com/upload/fi...aps/e3m1rq.zip

It's had no fixes, so it's just as-is, with all the previous errors unaddressed.
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Old 12-12-2009, 07:17 PM   #10 (permalink)
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From the few minutes I spent playing around, I have to say the deathmatch beta (or alpha or preview) is very impressive.

Bots, observer mode, motd ... it's very nice.

I was however trying it on my laptop essentially keyboarding it as a result so I couldn't get much of a feel for anything except the atmosphere of the map.

But reading through the readme and everything, it does seem different.

I think the best thing about this project is the "alternate perspective".

What I mean by this is that this is really is a "new retro mod". It is old school and doesn't cater to fads and that is very appealing.

Case in point, some comments about the Quake Remake YouTube video expect a "skin-deep" project with "shiny new models" and, in fact, it is quite the opposite -- it 1996 Quake in a new light and something not quite Quake 1 or Quake 2 and not quite between them either.

Almost a contrarian point of view. I love that.
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