Site Navigation
QuakeOne News
» Latest News
» News Archives
» QuakeOne Movies

QuakeOne Help
» File Downloads
» Quake Help
» Quake Servers

QuakeOne Community
» Forums
» Chat *new*
» Poll Booth
» Memberlist
» Member Map

Site Info
» Community Rules
» Moderator List

» Buy Quake

Visit QuakeOne.com On Facebook!Visit QuakeOne
on Facebook

Log in
User Name:

Password:

Not a member yet?
Register Now!
Online Users: 190
10 members and 180 guests
Legend, Mathuzzz, MostWanted, Mr.Burns, nahuel, Six-Shoota, SourceSkyBoxer
Most users ever online was 2,542, 06-04-2016 at 12:58 AM.
Go Back Home > Forums > Quake Mod Releases > Works-In-Progress > Angel/Blink Mod Search Forums

Closed Thread
LinkBack Thread Tools
Unread 05-13-2010, 12:33 PM   #11 (permalink)
Code Monkey
R00k's Avatar
USER INFO »
Posts: 5,772
+/-  Reputation: R00k has a spectacular aura aboutR00k has a spectacular aura aboutR00k has a spectacular aura about
Join Date: Nov 2005
Currently: Offline
Contact:  Send a message via ICQ to R00k Send a message via MSN to R00k
Hmm, weird, Qrack must have some legacy Fuh/Joe code cause if a player is frozen in runQuake on my end they are totally blue. I'll have to ss ..
Unread 05-13-2010, 12:45 PM   #12 (permalink)
Chthon
Baker's Avatar
USER INFO »
Posts: 10,004
+/-  Reputation: Baker has a spectacular aura aboutBaker has a spectacular aura aboutBaker has a spectacular aura about
Join Date: Nov 2005
Currently: Offline
Originally Posted by R00k View Post
Hmm, weird, Qrack must have some legacy Fuh/Joe code cause if a player is frozen in runQuake on my end they are totally blue. I'll have to ss ..
It's been a while, but I am rather certain that neither JoeQuake nor FuhQuake make a frozen player blue in RQ.

I was such a JoeQuake/FuhQuake fanatic nut back in 2003-2005 you'd think I would remember such a thing.

The disclaimer is that you might be right and my memory sucks
__________________
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Unread 05-13-2010, 05:52 PM   #13 (permalink)
Chthon
metchsteekle's Avatar
USER INFO »
Posts: 1,849
+/-  Reputation: metchsteekle is on a distinguished road
Join Date: Apr 2008
Currently: Offline
Contact:  Send a message via AIM to metchsteekle
what happens in coop with this mod? i feel that could get messy.
__________________
Unread 05-17-2010, 09:34 PM   #14 (permalink)
Zop
Chthon
Zop's Avatar
USER INFO »
Posts: 853
+/-  Reputation: Zop will become famous soon enough
Join Date: Jan 2006
Currently: Offline
Contact:  Send a message via ICQ to Zop Send a message via AIM to Zop
Still new gameplay mods? I likey... But what about all those useless shells?
Unread 05-18-2010, 12:59 PM   #15 (permalink)
Ogre
Nergal's Avatar
USER INFO »
Posts: 142
+/-  Reputation: Nergal is on a distinguished road
Join Date: Oct 2009
Currently: Offline
Interesting and fun idea on its own, then being realized in Quake tastes so much better
Kudos to Mokai!!
(I've done the same on the Source engine a while ago, but with the gravitygun you could cover your ass by moving crates around)
__________________

Quake Reforged
Retexturing and Reskinning project for Quake, Scourge of Armagon and Dissolution of Eternity

Downloads:
SoA skins
DoE skins pre-release
Unread 05-18-2010, 03:46 PM   #16 (permalink)
Ogre Fodder
USER INFO »
Posts: 6
+/-  Reputation: Morkai is on a distinguished road
Join Date: May 2010
Currently: Offline
Hi guys,

Gotta say I'm flattered! Making the main page too, great stuff.

I want to add something to make this even nastier but haven't got round to it yet (see above). RL keeps taking me away! I kinda enjoy the whole sadistic quality trying to play the game this way has. e4m2 (i think!) was truly ungodly. Nothing scarier than shamblers coming after you like this.

Anybody know how to custom colour flash with "bf" in console? the yellow looks a little rubbish as a 'blink'. Any engines add this as a feature?

Anyone tried it co-op yet?
Unread 05-19-2010, 08:57 AM   #17 (permalink)
Shambler
dfsp_spirit's Avatar
USER INFO »
Posts: 353
+/-  Reputation: dfsp_spirit is on a distinguished road
Join Date: Sep 2009
Currently: Offline
Gave it a try on e1m1 with the gray skins Baker made, really a fun mod.

You could make the GL bounce even more and make it the default weapon to allow players to kill enemies with a bouncing grenade (while looking elsewhere).

EDIT: Trip-wired mines would also make a cool weapon for this mod. I mean running around without using your weapons is ok and fun for a few maps but this is Quake and people want to kill those monsters!
__________________
dfsp*spirit
my FPS maps

Last edited by dfsp_spirit; 05-19-2010 at 11:55 AM..
Unread 05-19-2010, 09:05 AM   #18 (permalink)
Zop
Chthon
Zop's Avatar
USER INFO »
Posts: 853
+/-  Reputation: Zop will become famous soon enough
Join Date: Jan 2006
Currently: Offline
Contact:  Send a message via ICQ to Zop Send a message via AIM to Zop
stuffcmd("bf\n");
Unread 05-19-2010, 02:16 PM   #19 (permalink)
Ogre
Nergal's Avatar
USER INFO »
Posts: 142
+/-  Reputation: Nergal is on a distinguished road
Join Date: Oct 2009
Currently: Offline
Sorry, I couldn't resist to make this proof of concept...

petrify.avi
__________________

Quake Reforged
Retexturing and Reskinning project for Quake, Scourge of Armagon and Dissolution of Eternity

Downloads:
SoA skins
DoE skins pre-release
Unread 05-19-2010, 05:52 PM   #20 (permalink)
Chthon
Baker's Avatar
USER INFO »
Posts: 10,004
+/-  Reputation: Baker has a spectacular aura aboutBaker has a spectacular aura aboutBaker has a spectacular aura about
Join Date: Nov 2005
Currently: Offline


Nergal, did you do the petrify special effect animations with skin groups in the mdl? [this is shown in the uploaded AVI]

Looks great, but if it is skin groups I am wondering how it could be implemented in QC and "stopped" at the appropriate time.

Either way that is an awesome effect and I'm sure the same concept could be used for weapons that "freeze enemies".
__________________
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -6. The time now is 02:30 PM.


eXTReMe Tracker