Originally Posted by
R00k
Hmm, weird, Qrack must have some legacy Fuh/Joe code cause if a player is frozen in runQuake on my end they are totally blue. I'll have to ss ..
It's been a while, but I am rather certain that neither JoeQuake nor FuhQuake make a frozen player blue in RQ.
I was such a JoeQuake/FuhQuake fanatic nut back in 2003-2005 you'd think I would remember such a thing.
The disclaimer is that you might be right and my memory sucks