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Adam, nahuel
Most users ever online was 647, 03-12-2011 at 05:53 AM.
Go Back Home > Forums > Quake Mod Releases > Works-In-Progress > Monster skins Search Forums

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Unread 03-29-2011, 05:29 PM   #1 (permalink)
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Monster skins

This project is closed.

Last edited by seanstar; 06-28-2012 at 03:10 PM..
Unread 03-29-2011, 05:53 PM   #2 (permalink)
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looks pretty good.
Unread 03-29-2011, 07:06 PM   #3 (permalink)
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Nice!
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Check out my awesome Deviant art page!
Quake fanart (obviously included)!

http://harry-the-fox.deviantart.com/
Unread 03-29-2011, 07:30 PM   #4 (permalink)
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Thanks Sean!!
Unread 03-29-2011, 07:35 PM   #5 (permalink)
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Fine attention to detail, goes a long way....GJ.
Unread 04-09-2011, 09:24 PM   #6 (permalink)
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bump
Unread 04-10-2011, 01:01 AM   #7 (permalink)
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Look great!
My only suggestion for on my Grunt - the blood on the armored parts are inverted. They cause a indent - whereas the blood would be on top of the armor. So it should be partially elevated there instead (or flat to the armor). Easy to do it, just simply make the blood VERY bright when doing the normal map. So then Crazybump will then elevate it - or if equal brightness to the armor - make it flat.
Arms you could do the same with as it on top of the skin - HOWEVER - the indenting actually makes his arm look all scarred - so leave it
Unread 04-23-2011, 09:25 AM   #8 (permalink)
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just working on this new knight skin and its almost complete

im using the reforged knight sword because it fits nicely.


they seem more macho now or what?

ok im going to upload this and the new Souron skin today


Sean

Last edited by seanstar; 04-25-2011 at 03:01 PM..
Unread 04-23-2011, 09:42 AM   #9 (permalink)
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Look good Sean.

Last edited by gdiddy62; 04-23-2011 at 11:44 AM..
Unread 04-25-2011, 03:00 PM   #10 (permalink)
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new skins are up
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