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Go Back Home > Forums > Quake Mod Releases > Works-In-Progress > TC "RetroBlazer" Search Forums

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Unread 11-02-2011, 11:59 AM   #1 (permalink)
Axe Man
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TC "RetroBlazer"

I present for the first time RetroBlazer!

It started out as a raycast game TC years back for the Mac, but have converted and rebuilt it to a quake TC in Darkplaces. With Quake I believe that you can do some interesting stuff with the fast paced engine, but with the 'locked' raycast style gameplay perspective in Singleplayer.



The game's graphical style is done 100% from scratch. Its reminiscent of your classic 90s style games with a good bit of your classic FPS aesthetics, so I think its something new for those of you who enjoy the classics style games.



Everything is redone, all the textures as well as the GFX, sounds, and Music. the game's visuals are not limited to a single 'floor' like wolf3d, but share some of the blocky grid aesthetics.

I am actually currently looking for help to complete the project, specifically QuakeC as mentioned in this thread:

http://quakeone.com/forums/quake-mod...rogrammer.html

If you interested please feel free to give me a shout in the thread

Any Questions or comments about the TC are much appreciated.

Thanks everyone!

Blazer
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Unread 11-02-2011, 12:43 PM   #2 (permalink)
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Wow! That looks fuckinī sick, i mean itīs looking awesome!
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Unread 11-02-2011, 12:45 PM   #3 (permalink)
Axe Man
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Thanks a lot TR2N! Glad you like how it's coming along.
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Unread 11-02-2011, 01:36 PM   #4 (permalink)
Chthon
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Very interesting graphics, almost like Borderland. Looks very interesting and hope to see it soon!
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Unread 11-02-2011, 02:15 PM   #5 (permalink)
Axe Man
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Thanks gdiddy! Yea I really enjoy making the cartoony look.

Cant say I played Borderlands much, but I certainly like the style.
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Unread 11-02-2011, 04:43 PM   #6 (permalink)
Chthon
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Very very nice graphics and ambience.
I like your style a lot.

I hope you have good progress and will find a good coder soon.
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Unread 11-02-2011, 07:16 PM   #7 (permalink)
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this look fuckinhg awesome!!!!!! I am thinking : what help do you need with the code? the code will be also make from scratch??

Great Work!!!!!!!!!!!!!!!!!!!!!!!!
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Unread 11-02-2011, 07:33 PM   #8 (permalink)
Chthon
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Looks very cool.

I like total conversions.
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Unread 11-02-2011, 07:34 PM   #9 (permalink)
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Thanks a lot Seven! much appreciated!

nahuel, as far as the QuakeC code, I have a lot of 'placeholder' functionality currently, stuff works, but it all probably needs a cleaner overhaul.

Like the enemies for example were hard for my programmer to understand, so he ended up making them like I described, but a little too buggy, same goes for a few other things.

The good part is that I have builds that work with some of the ideas I have so there's no guessing, but a different approach is encouraged.
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Unread 11-02-2011, 08:32 PM   #10 (permalink)
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looks fun, would like to play it.
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