Hello everyone! OpenKatana is our upcoming project based on the Quake engine that hopes to be our own rethinking on the infamous Daikatana that not only aims to recreate the game as it was in 1997 but to improve on whatever we can.
Currently we do not have a planned release date due to the fact that a lot of work still needs to be done and there is much much
more planned though we're certain at least episode one and the multi-player component of the game will at-least be released sometime before December this year. When we're certain we'll let you guys know. We also will not begin private testing until later on in the year.
What makes OpenKatana unique is that we have access to everything from Daikatana's development to help ensure OpenKatana is both true to the original design but also features never before seen features. We're not just recreating content here but we're also heavily revising everything to ensure that OpenKatana doesn't make the same mistakes as the original.
We're also putting a lot of focus into the AI for the game, enemies thoughts are not only state-based but we're also emulating enemy emotions so that they'll get bored, angry or even scared depending on the situation which will in turn modify their behaviour towards certain situations and on top of that we have an advanced waypoint system with each waypoint almost acting like an entity itself checking if it's occupied or in view between other waypoints. This also means we have bots for multi-player.
Our engine for OpenKatana, named Katana, is based on the popular FitzQuake engine and adds plenty of features to make development easier such as md2 support, support for rotating brush models, user-specific configurations, an improved particle system, positional based shadows and "blob" shadows, fixes to improve support of older hardware, support for our own BSP3 format which is designed to be both smaller and easier to manage, and many more additions. The entire game-logic has been rewritten in C thanks to our own module system which has been written so code is both easier to read and new features are easier to implement
If you want to support us then feel free to track us on our IndieDB page and help spread the word
Or if you'd like to offer a hand then feel free to contact me at...