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Go Back Home > Forums > Quake Mod Releases > Works-In-Progress > Coming Spring 2013... Search Forums

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Unread 01-25-2013, 09:20 PM   #1 (permalink)
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Coming Spring 2013...

...what some critics may or may not have called "the greatest twelve minutes of my life":

Cartographer's Nightmare



Pure Rapage In 9MB

Spring 2013 Rated Extreme Awesome
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Unread 01-25-2013, 09:24 PM   #2 (permalink)
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im already camping in front of your door, waiting to be the first to get a copy of this video game gold .
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Unread 01-25-2013, 09:27 PM   #3 (permalink)
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Originally Posted by syluxman2803 View Post
im already camping in front of your door, waiting to be the first to get a copy of this video game gold .
You and me both
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Unread 01-25-2013, 10:37 PM   #4 (permalink)
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meh, it looks OK, I guess. (hah)
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Unread 02-01-2013, 12:33 AM   #5 (permalink)
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Creamby
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Unread 02-01-2013, 12:45 AM   #6 (permalink)
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looks faithful but new. spacy
Unread 02-01-2013, 09:11 AM   #7 (permalink)
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VERY cool stuff. Dig the Aliens vibe you have going on with the level design. Can't wait!
Unread 02-01-2013, 10:45 PM   #8 (permalink)
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I'm special (not in a retar..err mentally challenged way) and killpixel let me play this level (pays to be a qc programmer sometimes)

I will give you all my very honest opinion for his map at this stage (keep in mind this is a WIP)

The good:
1) non-stop action
2) lots of secrets
3) always on the edge of your ammo and health
4) really clean and interesting geometry
5) there is a bit of a puzzle going on in some areas.

the bad:
1) one area in particular must have like 50gigs of brushes and my FPS dropped to 1 in that area.
2) a couple of areas have some insane r_speeds
3) this map is pretty dark (edit: I forgot my monitor is set to a very low brightness so I don't get headaches programming hours straight. Maybe it's not so dark as I think.)

Overall though, Imma say that the pictures don't say anything about this map. They give you an idea of how it will look, but kill pixel has a way of sneaking monsters right into you and you dont even realize it til you are getting your ass kicked.

@KillPixel - FUK that stupid ogre by the steps...where the hell is that thing coming from? Even after getting killed by him twice and knowing exactly where he will be, he still got me AGAIN!

also: A shambler?! It aint time for a shambler yet, man. I'm doing my thing with grunts and enforcers up in that area and RAWWWWG! pssh, that aint right man. I avoided the hell out of that on the next play.

PS> I hope I was cryptic enough for this comment to be acceptable KP. If not tell m what you don't like and I will edit/erase it.
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Last edited by MadGypsy; 02-01-2013 at 11:01 PM..
Unread 02-03-2013, 04:44 PM   #9 (permalink)
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Thanks for your (appropriately cryptic) thoughts, MadGypsy! It's good to see I did pretty well on the important stuff (gameplay, interesting environments). Ok, now for damage control...

1) one area in particular must have like 50gigs of brushes and my FPS dropped to 1 in that area.
Yeah, keep in mind I'm first timer in the world of mapping. I had a feeling that 3000 visible leafs may lag a computer or two. Running DQ on a boss machine I drop to 300 fps in that area. Oddly, in DP with FULL lights I get around 30.

Needless to say, this is has been addressed in a big way. Also, that was an expensive room and I need most of those resources back as I'm getting too close to my limit of ~65k vertexes.

2) a couple of areas have some insane r_speeds
I don't know what that is.

EDIT: Google is my friend. Well that sucks. Maybe func_wall could help?

3) this map is pretty dark
It is dark, but not too dark. I'm building this on a calibrated monitor in total darkness (my precious...). Also, most lighting is tentative at the moment, it won't be brighter necessarily, just better lit. I haven't gotten the nerve to go back and relight the current ~800 lights. Oh, and I'm a shameless Doom 3 fanboi...EAT IT.

@KillPixel - FUK that stupid ogre by the steps...where the hell is that thing coming from? Even after getting killed by him twice and knowing exactly where he will be, he still got me AGAIN!
Hmmm... that doesn't sound like fun, nothing like getting killed by the "level gods". There is going to be a private beta before release so I can iron most of the remaining bugs. It's hard to find faults and exploits when you know how the map is "supposed" to be played.

Anyway, I will say this. Aside from music, sex and sunshine, level deign/mapping is one of the most stimulating things I've ever done and I'm having a friggin' blast.
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Last edited by KillPixel; 02-03-2013 at 04:56 PM..
Unread 02-03-2013, 04:45 PM   #10 (permalink)
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Originally Posted by rdmusic View Post
VERY cool stuff. Dig the Aliens vibe you have going on with the level design. Can't wait!
Thanks bro, I hope ya dig it!
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