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Go Back Home > Forums > Quake Talk > Events > Sick of Tourneys Failing? (DM Tournament) Search Forums

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Old 06-26-2009, 08:26 AM   #11 (permalink)
Ogre
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KIMP, stop creating different accounts on quakeone.com and stop cluttering threads like this with your inane babble. I wonder why you would want matches held at quake.crmod.com?
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Old 06-26-2009, 08:56 AM   #12 (permalink)
Knight
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Originally Posted by cd57 View Post
KIMP, stop creating different accounts on quakeone.com and stop cluttering threads like this with your inane babble. I wonder why you would want matches held at quake.crmod.com?
Because hes not banned there yet... keyword, yet.
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Old 06-26-2009, 10:03 AM   #13 (permalink)
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Point of interest

I have a few issues with this idea, and I think it's a great attempt at revelling the quake community however I feel it is somewhat of a moot point. Organizing a quake tournament in essence is a flawed idea mainly due to the fact that it gets people interested not involved, plus organization and the actual follow through have failed miserably through recent past attempts. Asking and organizing a payment plan is virtually impossible because who really wants to pay to play? Second, how do you promise these payments to be issued in full? The trust barrier is unraveled in this situation and I feel that is where the eternal problem will inlay. I am not by any means saying this is a bad idea, however it needs some minor surgery. Another thing that i'm concerned with in this situation is when and where this tournament will be played. It is deemed that games are destined to be played at late hours of the night, since that seems to be the only active time. I'm guessing DM3 will be the map of choice? Zild, you have heart, but we need to wake up and smell the coffee, it probably will not happen.
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Old 06-26-2009, 10:49 AM   #14 (permalink)
Knight
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Personally, I was thinking of having everyone create their own clan and having sign-ups. Obviously that does create a problem with stacking, but It seems there are some equal talent out there and if everyone plays, it will be hard to get just one stacked team. The one problem the last tournament had when we randomized teams was that we could not get everyone happy, and there was always one team that looked a little stacked. We will have to do our best and have some payouts for 2nd and 3rd place and goodies to warrant admission from more players.
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Old 06-26-2009, 11:11 AM   #15 (permalink)
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Originally Posted by drama2 View Post
...Organizing a quake tournament in essence is a flawed idea mainly due to the fact that it gets people interested not involved.... Asking and organizing a payment plan is virtually impossible because who really wants to pay to play? Second, how do you promise these payments to be issued in full? ... Another thing that i'm concerned with in this situation is when and where this tournament will be played. It is deemed that games are destined to be played at late hours of the night, since that seems to be the only active time. I'm guessing DM3 will be the map of choice? ....
These are all valid issues that will need to be addressed. Thank you drama for bringing them up. I will try to answer them to the best of my ability at this point in time and then take suggestions and do my own research.

First, the point of paying to play is supposed to get the players interested and involved. The act of paying is supposed to have that next step to get the player involved in the tournament since that person now has something to risk (low risk). Since that person has a little more to lose that he did before, he is more involved.

Secondly, trust is the main factor here. We try to play down that 5 dollars to the individual is not very much but if a lot of people sign up, say 30, thats 150 bucks. Wow still not enough to warrant a scam but hey money is money. I'm thinking we are going to have to find a third party we can pump money into, and then get it to pump out at a certain time or on command. I'm thinking ebay or paypal where we will have some sort of legal contract behind it. Also there might be some insurance covered in the purchase of some item, when not delivered, could be refunded. How do we set up a private auction for ebay however I do not know. Maybe paypal is the way to go and I will send them emails on exactly what I can do legally and physically.

Thirdly, scheduling is always an issue for these tournaments. Ladders and one day events both seem to lose out not matter what. When we ladder the tournament everyone waits till the last required day anyway. I am hoping the money will help get some commitment on this issue however. Having the group stages as ladder style games, then for a knock-out stage covering one weekend or even one day.

These, are obviously not thought through plans and problems that are obvious ones that have come up in the past tournaments we have held. But if you think about these problems it inherently lays on the players, not the tournament directors. It doesn't really matter what the rules are but if the players never show up, then the players never get the chance to even play. This is about something more and will need something more from the players. If this tournament is run well, who says it can't happen with other mods in the future, or bigger cash prizes. Look at the big picture. Have some fun!
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Old 06-26-2009, 12:18 PM   #16 (permalink)
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I believe there is reason to believe that a dm tournament could work, in contrast to the ctf tournament failing. I believe this to be the case for a few reasons.

The majority of quake players that play consistently these days are ca players, many of which also play dm. DM is more similar to ca than ctf, which is a large reason why the ctf tournament failed. I'd estimate half of the players who signed up for the ctf tournament were ca players. Most of these players didn't have much of a commitment to the tournament, because of this, it was destined to fail. I believe you would have a better chance of keeping the ca player base committed to a DM tourney, than we had with a ctf tourney.

Zild, you mentioned that there were many complaints about the teams formed for the ctf tournament. If you remember we put those teams together completely, which in hindsight was probably the wrong way to go about it. That's why I suggested we have a certain number of captains pick the teams themselves. I don't like the idea of having teams put together by the players themselves. What incentive do the players who are below average have to sign up for this tournament? You know how this works, the good players all sign up on the same team and the bad players are left forming teams made up of themselves. This will lead to a lot of inactivity once the poor teams figure out how much better the elite team(s).
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Old 06-26-2009, 01:08 PM   #17 (permalink)
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nice kimping
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Old 06-26-2009, 01:42 PM   #18 (permalink)
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Just an idea, after we advertise this tourney, get a sign up list.
Then a couple of organizers can rate the players, say 1-4 points, 4 being really good.
Each team to have maximum, for examples sake...10-12 points,and say 4 players.
So you would need to spread the wealth, one "4" player, one "3" player and two "2" players
etc.
There was one CA tourney where we did a massive draft on IRC and it was pretty cool (might be impossible today to do that)
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Old 06-26-2009, 02:35 PM   #19 (permalink)
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Even with hacks, I suck at dm. Although money is money ;o
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Old 06-26-2009, 04:05 PM   #20 (permalink)
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for the record, no, i am not sick of tourneys failing.
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