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Go Back Home > Forums > Quake Talk > Media > Show us your modeling project(s) Search Forums

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Unread 08-18-2016, 07:45 AM   #271 (permalink)
Chthon
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@gypsy
the foundation was easily slapped together using the mirror modifier

the wooden beams on bottom of the roof i actually did just make one single beam and then used an array to create the rest, and then added mirror for the other side

the arches are all seperate meshes so that they can be placed around seperately and the shrine itself can also be placed somewhere without the arches if desired

.

@Tea Monster

thanx a lot
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Unread 09-08-2016, 05:24 PM   #272 (permalink)
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just finished a pair of leather cyber-boots for ponies yesterday



the boots were inspired by a piece of art i found: https://derpibooru.org/609524?scope=...375ec14c17a09c

.

I made the boots to add to and complete my cybergoth outfits


.

i made the borders and profile both be recolorable to any color,
so that people can make the boots match their outfits
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Unread 12-12-2016, 03:42 PM   #273 (permalink)
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made replica's of hexen's mana & tome of power from heretic/hexen


both were made for a customer in second life


the mana i will probably make a version of for use in FTEQW,
the book i cant make for FTEQW because i didnt make the skull & i dont own the model-file of the skull

so would have to see if i can find a nice-looking free model of a skull which is free to use
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Unread 01-27-2017, 06:32 PM   #274 (permalink)
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If you look around on Blendswap and Turbosquid, you might find a few sculls.

Have you ever done any sculpting?
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Unread 01-27-2017, 07:23 PM   #275 (permalink)
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didnt know of blendswap
found a nice skull on it for which only credits needs to be given & which may be freely modified and distributed
http://www.blendswap.com/blends/view/4792

thanx for telling me about the site

.

and no, ive never done any sculpting myself
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Unread 01-27-2017, 10:05 PM   #276 (permalink)
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shazaam...



coming soon to an fteQW near you
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Unread 02-10-2017, 02:45 AM   #277 (permalink)
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catwoman

No whipping cream.

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Unread 02-10-2017, 03:09 AM   #278 (permalink)
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Originally Posted by talisa View Post
shazaam...



coming soon to an fteQW near you
That looks really good talisa!

Can I make a minor suggestion? You might try and gradually darken the edges of skull, where it contacts the book cover. The transition will be less sharp. A few dirt smudges/scratches on the cover would really give it character as well, making it look less clean.

The corners look really slick with the pronounced/raised parts, well done.
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Unread 02-10-2017, 03:12 AM   #279 (permalink)
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thanx dutch

its actually a modified version of the book i made long ago for hexen2


and yeah i might do that some time in the future,
add some fake 'AO' to the edges of the skull where it meets the book
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Unread 02-10-2017, 02:12 PM   #280 (permalink)
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Bake the AO directly. Cycles is pretty good at that now and you can use a cage to avoid lots of messyness.

Here is some stuff I've been working on with KuriKai for Doom.

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