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Go Back Home > Forums > Quake Talk > Media > Show us your modeling project(s) Search Forums

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Unread 09-26-2014, 05:34 PM   #21 (permalink)
Axe Man
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Turntable looks good Tal.

If the visual contrast stays this way, does your poly budget allow you to add much? Can more polys be added to all the round geometry (buttons, t-table, legs) to lose the faceted look?
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Unread 09-26-2014, 05:41 PM   #22 (permalink)
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@godling
no, the model is already 3,5K polys as it is and the model is for use in a game.
i already went quite nuts with details of most parts, i cant be adding any more polys

if the model was purely for rendering i definitely wouldve made those parts more rounded but since the model is for use in game
and is already 3,5K polys which is already a ton of polys for an in-game model (most fully fledged characters in games arent even this much polys),
i cant be adding even more polys
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Last edited by talisa; 09-26-2014 at 06:03 PM..
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Unread 10-03-2014, 07:13 AM   #23 (permalink)
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A classic Quake weapon with a polygon update (before/after) and a new lick of pixel paint ...


Additional info : Texture changed from 308x94 to 128x128 and model changed from 200 to 450 because I cut and welded overlapping surfaces
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Unread 10-03-2014, 07:21 AM   #24 (permalink)
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@sock
looks good! nice faithfull update to my fave quake-weapon <3

reminds me a lot of the authentic improved monsters from capnbubs
http://quakeone.com/forums/quake-mod...provement.html
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Unread 10-03-2014, 07:31 AM   #25 (permalink)
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@sock
Nice.
I really like the look, the crossbar, bolts and contrasting colours.

Were you tempted to round off the square edges at the front of the barrels also?
Or would that have been a step too far?
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Unread 10-03-2014, 07:39 AM   #26 (permalink)
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@sock

This is quite nice! BTW, you're level design is sick! Always looking forward to your additions!
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Unread 10-03-2014, 08:05 AM   #27 (permalink)
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Originally Posted by Adam View Post
Were you tempted to round off the square edges at the front of the barrels also?
I certainly know what you mean, the front of the weapon does look really sharp and angular like it has been mash together in a low tech workshop, but I think that is part of the charm of the weapon, it feels harsh and medieval.

Here is some more model updates, new ammo boxes with optional lid model and different poses for gun casings etc.

and some different skins I was playing around with for a tech mod idea
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Unread 10-05-2014, 02:50 AM   #28 (permalink)
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Hello sock,

A very good idea for the ammo boxes to make them partially open and have the ammo lies beneath them. I like them a lot.

I have read in the past that several people helped you with modeling (Necros, Lunaran, ..). Are you still a team ? What are your next goals/projects ? ITS has its own ammo boxes, so I assume this is for something divVerent ?

Thank you.
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Unread 10-06-2014, 05:24 AM   #29 (permalink)
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@Seven, yeah the ammo boxes are fun to see in maps, I have both tech and medieval versions. I have them in my test maps with random rotate every time the map is loaded, feels very organic like they have just been abandoned.

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Last edited by sock; 10-06-2014 at 06:30 AM..
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Unread 10-06-2014, 05:55 AM   #30 (permalink)
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I don't think I've ever heard a spider landing on the ground, but those thing land as loudly as a shotgun being fired! how heavy are they?!?

those look vaugely like the hexen2 spiders. I hope they're not ripped from that game.
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