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Go Back Home > Forums > Quake Talk > Media > Show us your modeling project(s) Search Forums

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Unread 05-14-2017, 08:43 AM   #311 (permalink)
Knight
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Originally Posted by MadGypsy View Post
Why use milkshape? It is substantially crippled in contrast to other free model editors. It's like all these companies have accumulatively provided you with a slew of free vehicles and you chose a tricycle.
It is the only one I can run. To adapt your example, it's more like there's a regularly sized tricycle and a bunch of motorcycles made for Robert Wadlow.
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Unread 05-14-2017, 12:12 PM   #312 (permalink)
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why not just use blender in combination with an mdl exporter,
like the io_qfmdl exporter > https://wiki.blender.org/index.php/E...port/Quake_mdl

it seems downright silly to use a super-old program like milkshape when you could just use blender
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Unread 05-14-2017, 02:26 PM   #313 (permalink)
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Originally Posted by talisa View Post
why not just use blender in combination with an mdl exporter,
like the io_qfmdl exporter > https://wiki.blender.org/index.php/E...port/Quake_mdl

it seems downright silly to use a super-old program like milkshape when you could just use blender
The Blender 1 demo ran so slowly for me that I never even considered 2.3. If you couldn't tell from the Windows XP, my computer is old. My specific unit I believe was built in late 2007 or early '08, and even then it was a budget PC. I just figured that since Blender 1 wouldn't run well at all, why would a later one? So now I've got the choice between a modelling program from October '03 and one I was already using from July '09.
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Unread 05-15-2017, 11:22 AM   #314 (permalink)
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I used to run Blender on work machines and my home machine back in 2007. It was Blender 2.4x, but it was better than milkshape.

And the work machines were office rigs with Intel graphics, not studio monsters.

Running the latest Blender will be bad for you, but 2.48 should run fine
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Unread 05-15-2017, 09:28 PM   #315 (permalink)
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made some kick-ass stompy gothic boots




just like the corsets, the boots are based on a set of boots that i own in RL:
Demonia Goth Gothic Punk Cyber Swing 815 Black Boots Chunky Sole Buckles | eBay
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Unread 05-17-2017, 05:27 AM   #316 (permalink)
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Cool!

Is it easy to export the player models so your gear matches up?
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Unread 05-17-2017, 06:46 AM   #317 (permalink)
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the avatar model isnt made by me.

but the creator provided an 'avatar template' which includes the blender file of the character-model,
so that you can just model your clothing around the model, making it easy to make the item perfect-fitting.



and each 'avatar template' includes a special armature from the 'avastar' plugin,
which is a unified armature that can be used for all second life character-models, both characters or clothing.

it streamlines the process of rigging models and exporting the rigged models for use in second life,
by adding an additional export option to blender specially for exporting character-models and clothing-items for second life


and the 'transfer weights' feature from blender itself makes it really easy to copy the rigging from the character-model over to the clothing-item
Imgur: The most awesome images on the Internet
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