Yea, I agree, the quality of the maps are not that great in the later parts of the game. I was overly enthusiastic at first haha, but for good reason, the beginning maps were really great.
I didn't really like the later maps because some where too big or too confusing and also umm.... and sometimes a swarm of monsters would just come out of nowhere and charge/ attack you and you suddenly die with like a wtff?? expression on your face lol I'm being forced to save too frequently because of this, something which was not that fun either.
Also I got a complaint about that white marshmallow-ghost-monster-thingy lol haha I mean both him and his tan colored variant shoot those green goo/ plasma projectiles way too fast which makes it hard to dodge in the small spaces of the map they're being placed at
In any case, overall its not bad, but yea it got some problems I would say... which become evident as one plays through the whole thing. But nonetheless very enjoyable for a fan project and almost forgettable that you are playing a free game as it borders on commercial quality
As I said, I am still playing this game lol since my first post on here and I'm currently at the Phase 2 wad, later maps, map 26 or something? so I guess I'm nearing the end. Not bad, I did appreciate this game
So, I think for the future, to recap here... eh.. maps should be small(er) maybe- to medium size, kinda less confusing, less monsters, a bit slower projectiles. I'm not saying to noobify the thing but maybe make the few monsters tougher - oh wait, they are already kinda tough on 'medium' difficulty already lol. Or maybe I became more of a newb
truth is I haven't played many FPSs lately so maybe I'm forgetting everything (how tough it's supposed to be?lol) But in any case, I did love the graphics and the weapon renderings and their effects, very cool
I'm really wishing for the FreeQuake, what can be done to motivate the team? I think the work is not bad at all but it does seem at some particular times it's lacking proper direction (points mentioned above) but there is definitely talent, passion and love in the work here - something that is definitely recognizable.
Maybe the team can be motivated, as I've mentioned earlier, try to monetize the thing or get donations? The free download alternative is great but also you can try Steam Works or Green light or Kickstarter etc.. or whatever publishing platforms are out there to help you guys out