Site Navigation
QuakeOne News
» Latest News
» News Archives
» QuakeOne Movies

QuakeOne Help
» File Downloads
» Quake Help
» Quake Servers

QuakeOne Community
» Forums
» Chat *new*
» Poll Booth
» Memberlist
» Member Map

Site Info
» Community Rules
» Moderator List

» Buy Quake

Visit QuakeOne.com On Facebook!Visit QuakeOne
on Facebook

Log in
User Name:

Password:

Not a member yet?
Register Now!
Online Users: 218
9 members and 209 guests
Bloodshot, Defender Go Blue, Focalor, Mathuzzz, QwertyKb, Six-Shoota
Most users ever online was 2,542, 06-04-2016 at 12:58 AM.
Go Back Home > Forums > Quake Talk > Other Games > HEXEN II community work and discussion Search Forums

View Poll Results: What Engine is better to play Hexen II ?
Hammer of Thyrion 2 11.11%
FTEqw 5 27.78%
JSHexen2 8 44.44%
UQE 3 16.67%
Voters: 18. You may not vote on this poll

Reply
LinkBack Thread Tools
Unread 08-05-2010, 02:42 AM   #11 (permalink)
Night Gaunt
inkub0's Avatar
USER INFO »
Posts: 470
+/-  Reputation: inkub0 is on a distinguished road
Join Date: Aug 2010
Currently: Offline
Contact:  Send a message via MSN to inkub0
OK, i see that you like my work... i'm a bit shy sometimes

now, i'm proud to announce the first release of my tex pack! There is much work to do, and textures must be refined, but its a v0.3

things to do:

-you must have ah hexen2 installation in a folder that i'll call /HEXEN2

-download latest UQE hexen engine from here: Unofficial Quake Engine - [www.quake-engine.com]

-create a folder called /HEXEN2/DATA1/textures/

-unrar the texture pack in that folder! DOWNLOAD IT

-use this thread to talk with me

-help is welcome!

- SO... HAVE FUN ^^
Reply With Quote
Unread 08-05-2010, 06:38 AM   #12 (permalink)
Fire Shambler
Trickle's Avatar
USER INFO »
Posts: 761
+/-  Reputation: Trickle is on a distinguished road
Join Date: Mar 2006
Currently: Offline
looks very awesome!
__________________


PLAY QUAKE DODGEBALL!

http://www.moddb.com/mods/quake-dodgeball

Trickle's VWeps
Reply With Quote
Unread 08-05-2010, 12:33 PM   #13 (permalink)
Chthon
golden_boy's Avatar
USER INFO »
Posts: 2,466
+/-  Reputation: golden_boy will become famous soon enoughgolden_boy will become famous soon enough
Join Date: Mar 2006
Currently: Offline
Good job.

Can it be made to work with Hammer of Thyrion? I guess there weren't many replacement textures for Hexen II so far, so maybe just ask the HoT guys if they'll add support for them? I think sezero of Quakespasm also does some coding for HoT, right, so I guess it can be done.

Perhaps a Hexen II remake after this one... maybe at least Blackmarsh... using FTE for things like CSQC :-P
Reply With Quote
Unread 08-05-2010, 01:59 PM   #14 (permalink)
Chthon
Seven's Avatar
USER INFO »
Posts: 3,126
+/-  Reputation: Seven is a jewel in the roughSeven is a jewel in the roughSeven is a jewel in the rough
Join Date: Oct 2007
Currently: Offline
@ inkub0

As far as I know (you and golden_boy mentioned it already),
there are 3 engines for Hexen 2:

- UQE Hexen 2
- Hammer of Thyrion
- FTE QW


Question 1:
Which engine do you recommend to play Single Player ?


Question 2:
You wrote, that at the moment only UQE Hexen 2 can be used together with your High Res Textures in a simple folder.
Does this mean, its already possible with Hammer of Thyrion (but more complicated) ?
Is FTE able to somehow do it ?


Question 3:
You maybe know, that QRP (Quake Retexturing Project) created an excel file, with an overview of all Quake texture names and in which map/level they are used.
Please find the Link below.

Do you have something similar for Hexen 2 ?
I guess yes, because this is a base for your project.
I want to ask, because I found some other High Res Hexen 2 Textures (some month ago).
And I want to give it to you (maybe you can use them and save some time for your project).
Please contact me via PM.
Example:


Best wishes,
Seven
Attached Files
File Type: zip 00 Quake Textures.zip (34.4 KB, 6 views)

Last edited by Seven; 08-20-2010 at 11:08 AM..
Reply With Quote
Unread 08-05-2010, 02:15 PM   #15 (permalink)
Night Gaunt
inkub0's Avatar
USER INFO »
Posts: 470
+/-  Reputation: inkub0 is on a distinguished road
Join Date: Aug 2010
Currently: Offline
Contact:  Send a message via MSN to inkub0
Seven, thank you for your interest!

ANSWER 1:
I use UQE to test my work... so i think it is the right choice... (for now)

ANSWER 2:
I found in the Hammer of Thyrion forum somebody that use custom textures, editing BSPs in PAK files... but i cant do it... i dont know why (me idiot, probablly)
i'm trying to use FTE... but maybe i need to convert all textures in TGA. We'll talk about this spot another time

ANSWER 3:
The base of my work is the file Hexen2.wad that you can find on the internet... it contains some errors but i'm still doing the excel sheet (we are talking about over 300 textures!)

MY GREAT, HUGE HOPE IS THAT DARKPLACES WILL SUPPORT HEXEN2... let's create a petition for DP coders

Last edited by inkub0; 08-05-2010 at 02:18 PM.. Reason: hope
Reply With Quote
Unread 08-05-2010, 02:46 PM   #16 (permalink)
Chthon
Seven's Avatar
USER INFO »
Posts: 3,126
+/-  Reputation: Seven is a jewel in the roughSeven is a jewel in the roughSeven is a jewel in the rough
Join Date: Oct 2007
Currently: Offline
Thank you for your answers inkub0.

Quake (ID1) has 542 textures according to the excel file. Some of them are double (different name, same texture).
So I already thought, that Hexen 2 has something similar.
If its just 300 its a piece of cake. *joking*

Converting jpg into tga can be done via batch file and is done via minutes.
(in my understanding)
Does UQE supports tga ?

Like LordHavoc said: tga loads faster and should be preferred.

Thank you for your effort to make this game look better.

Best wishes,
Seven
Reply With Quote
Unread 08-05-2010, 03:19 PM   #17 (permalink)
Chthon
golden_boy's Avatar
USER INFO »
Posts: 2,466
+/-  Reputation: golden_boy will become famous soon enoughgolden_boy will become famous soon enough
Join Date: Mar 2006
Currently: Offline
spoike says hexen 2 sp should work in FTE, so should external textures if they use a sane path and name scheme.

The textures inside of BSP files are the originals - Q1 bsps store their textures inside themselves, instead of using external ones. Practically all replacement textures in Quake are external.
Reply With Quote
Unread 08-05-2010, 03:26 PM   #18 (permalink)
Night Gaunt
inkub0's Avatar
USER INFO »
Posts: 470
+/-  Reputation: inkub0 is on a distinguished road
Join Date: Aug 2010
Currently: Offline
Contact:  Send a message via MSN to inkub0
Ok i tried the very latest version of FTEQuake...
It works, but is very very very unstable... it crashed several times.

BUT... bump mapping! =)

a question for everybody: how to name the bump map to load it in FTEquake?
Reply With Quote
Unread 08-05-2010, 03:33 PM   #19 (permalink)
Chthon
Seven's Avatar
USER INFO »
Posts: 3,126
+/-  Reputation: Seven is a jewel in the roughSeven is a jewel in the roughSeven is a jewel in the rough
Join Date: Oct 2007
Currently: Offline
Thank you very much for your support golden_boy.

I think, that Hexen 2 stores their textures as well inside the bsp (just like Quake does).
Cause its the same engine right ?

If so, inkub0 can use Pakscape to open up the xxx.pak files and open Hexen 2 level bspīs with TexMex.
Similar to Quake.
In this way you can see (TexMex gives you the texture picture AND name)
which textures are used in this map.


golden_boy:
1.) If FTE supports Hexen 2 SP, it would be interesting, if the external "high res" textures must be placed in the same folder as in UQE (HEXEN2/DATA1/textures/). And can keep the same name sheme.
2.) Can TexMex also exchange textures ?
I mean: Open the bsp file with TexMex and put the high res textures into texmex and save the bsp file out ?
This is the way inkub0 explains it for Hammer of Thyrion.


But, to be honest inkub0:
Lets first finish the textures themselves, before going to normals.
Otherwise there will be no end
I think its also smart to use an engine, specially made for Hexen 2 and Mission Pack
that runs robust, than to use another one to only have normals.

Good night folks.
Seven

Last edited by Seven; 08-20-2010 at 11:10 AM..
Reply With Quote
Unread 08-05-2010, 03:41 PM   #20 (permalink)
Night Gaunt
inkub0's Avatar
USER INFO »
Posts: 470
+/-  Reputation: inkub0 is on a distinguished road
Join Date: Aug 2010
Currently: Offline
Contact:  Send a message via MSN to inkub0
Originally Posted by Seven View Post
But, to be honest inkub0:
Lets first finish the textures themselves, before going to normals.
Otherwise there will be no end
I think its also smart to use an engine, specially made for Hexen 2 and Mission Pack
that runs robust, than to use another one (crashing and crashing) to only have normals.

Good night folks.
Seven
You are Right, Seven, i'll use UQE for now. In future i'll transport the texmap on FTE to bump map/normal map everything...
The good thing is that FTE loads the same UQE's directory... no change needed. It's a pity for Hammer of Thyrion but this engine doesnt support /data1/textures/ folder

Uhmm TeXMeX is new for me... i used Quark to edit BSP levels and see textures inside...
Reply With Quote
Reply

Bookmarks

Tags
hexen, textures


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -6. The time now is 01:00 PM.


eXTReMe Tracker