Thank you very much for your support golden_boy.
I think, that Hexen 2 stores their textures as well inside the bsp (just like Quake does).
Cause its the same engine right ?
If so, inkub0 can use Pakscape
to open up the xxx.pak files and open Hexen 2 level bspīs with TexMex
Similar to Quake.
In this way you can see (TexMex gives you the texture picture AND
which textures are used in this map.
1.) If FTE supports Hexen 2 SP, it would be interesting, if the external "high res" textures must be placed in the same folder as in UQE (HEXEN2/DATA1/textures/). And can keep the same name sheme.
2.) Can TexMex also exchange textures ?
I mean: Open the bsp file with TexMex and put the high res textures into texmex and save the bsp file out ?
This is the way inkub0 explains it for Hammer of Thyrion.
But, to be honest inkub0:
Lets first finish the textures themselves, before going to normals.
Otherwise there will be no end
I think its also smart to use an engine, specially made for Hexen 2 and Mission Pack
that runs robust, than to use another one to only have normals.
Good night folks.