Sponsors |
|
|
 |
|
07-16-2012, 12:02 PM
|
#1 (permalink)
|
|
Shalrath
USER INFO »
Posts: 266
Reputation:
Join Date: Jan 2012
Currently: Offline
|
Serious Lack of Quake II Source Ports
There are like three that I know of and they all look like opengl quake II, which is WTFGROSS.
I don't even need a full blown source port. I just want two things:
1. Widescreen w/ FOV options
2. Software mode, or something that looks just like it.
There is an executable that allows for widescreen in software mode but it crashes when you go under water and is totally corrupted on AMD cards...
Do any of you guys know of something that will run Quake II like this? I've got an itch that needs scratchin'...
|
|
|
|
07-16-2012, 12:34 PM
|
#2 (permalink)
|
|
Server Admin
USER INFO »
Posts: 7,424
Reputation:
Join Date: Mar 2006
Currently: Offline
|
MH has been doing things in Quake 2 world,look at his blog. http://mhquake.blogspot.com/
__________________
Originally Posted by Mindf!3ldzX
This is dangerous,
Open up your head feel the shell shock!
|
|
|
|
07-16-2012, 01:16 PM
|
#3 (permalink)
|
|
Chthon
USER INFO »
Posts: 1,742
Reputation:
Join Date: Oct 2011
Currently: Offline
|
hopefully this'll be usefull for you:
Quake2 patch to v3.20.exe
its a patch for quake2, which patches it to version 3.20 which implents widescreen into quake
dunno if it might be the same file you already had, if so nvm
with this patch quake doesnt crash when you go underwater.
although i myself dun use it, i use quake2 EGL for playing quake2, love the fancy effects and hi-res textures and hi-poly model replacements it supports
|
|
|
|
07-16-2012, 01:27 PM
|
#4 (permalink)
|
|
Shalrath
USER INFO »
Posts: 266
Reputation:
Join Date: Jan 2012
Currently: Offline
|
Originally Posted by Mindf!3ldzX
MH has been doing things in Quake 2 world,look at his blog. mhquake
Yeah, I've played around with that some time ago, but ran into some issues and eventually lost patience...I should check it out again. Basically, a DirectQ for Quake II would be amazing.
|
|
|
|
07-16-2012, 01:28 PM
|
#5 (permalink)
|
|
Shalrath
USER INFO »
Posts: 266
Reputation:
Join Date: Jan 2012
Currently: Offline
|
Originally Posted by splitterface
hopefully this'll be usefull for you:
Quake2 patch to v3.20.exe
its a patch for quake2, which patches it to version 3.20 which implents widescreen into quake
dunno if it might be the same file you already had, if so nvm
with this patch quake doesnt crash when you go underwater.
although i myself dun use it, i use quake2 EGL for playing quake2, love the fancy effects and hi-res textures and hi-poly model replacements it supports
The 3.20 patch goes up to 1600x1200 but doesn't support 1920x1080...which is the resolution I use  Thanks though!
|
|
|
|
07-16-2012, 01:31 PM
|
#6 (permalink)
|
|
FTEQW Author
USER INFO »
Posts: 455
Reputation:
Join Date: Jul 2010
Currently: Offline
|
what exactly is it that you don't like about gl mode?
if using FTE to play Q2, try these:
r_lightmap_saturation 0
gl_texturemode nn
first kills off the ugly yellow lighting, second makes the walls all pixely.
|
|
|
|
07-16-2012, 01:55 PM
|
#7 (permalink)
|
|
Shalrath
USER INFO »
Posts: 266
Reputation:
Join Date: Jan 2012
Currently: Offline
|
Originally Posted by Spike
what exactly is it that you don't like about gl mode?
if using FTE to play Q2, try these:
r_lightmap_saturation 0
gl_texturemode nn
first kills off the ugly yellow lighting, second makes the walls all pixely.
I don't like the way it looks and love the way software mode looks.
r_lightmap_saturation 0 and gl_texturemode nn do what you then I will forever be in debt to you.
I can't wait to go home and try those out *sequels like a school girl*
|
|
|
|
07-16-2012, 02:21 PM
|
#8 (permalink)
|
|
Server Admin
USER INFO »
Posts: 7,424
Reputation:
Join Date: Mar 2006
Currently: Offline
|
Originally Posted by KillPixel
I don't like the way it looks and love the way software mode looks.
r_lightmap_saturation 0 and gl_texturemode nn do what you then I will forever be in debt to you.
I can't wait to go home and try those out *sequels like a school girl*
The beautiful thing about DirectQ, is it can be taylored to look like Software Quake or GLQuake, all through use of filtering/aliasing/etc , or lack there of for software look.
With top fuel dragster horsepower, oh ya,,!
__________________
Originally Posted by Mindf!3ldzX
This is dangerous,
Open up your head feel the shell shock!
|
|
|
|
07-16-2012, 02:46 PM
|
#9 (permalink)
|
|
An Elemental Force
USER INFO »
Posts: 1,342
Reputation:
Join Date: Jan 2008
Currently: Offline
|
I've done some work on Quake II recently but it's just something I fool around with from time to time rather than being a serious project. Unfortunately any still active source port work seems very fragmented, with not much centralized communiation between projects, so it's quite difficult to get into anything serious. Specific example: there's no equivalent of the activity that goes on at Inside 3D, so unless you have a good awareness of what the main issues are that need fixing, what the main essential features are for a Quake II engine, and so on, things tend to end up trailing off and you lose interest after a certain period of time (normally I pick it up again about a year later and remember how much better a game it is than Quake).
Mostly nowadays I use it as a vehicle for experimental work - the recent stuff I did was an almost pure GL3.3 port, for example. I think I even released the code, so far as I took it - I certainly circulated it around a few people anyway. If I ever pick up my ideas for real-time lighting again that's probably where I'll do them too (although I expect that real-time lighting without reflected light won't look too good).
__________________
Farewell, friend. I was a thousand times more evil than thou!
|
|
|
|
07-16-2012, 02:52 PM
|
#10 (permalink)
|
|
Chthon
USER INFO »
Posts: 1,742
Reputation:
Join Date: Oct 2011
Currently: Offline
|
hmm strange. ill look, i think i mightve uploaded a wrong patch then. cuz the one i used before i discovered egl quake did support 1920x1080
i think the patch i used was 3.23, try searching google for that patch
|
|
|
|
 |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|