Originally Posted by Syber Raith
The frame rate problem turned out to be something to do with lighting settings and just went away after I deleted all the cfg files except for SMC.cfg and set options for lighting to high.
Also I disabled the reforged.shader and the see through doors have gone away, although I still get bodies sticking into walls and doors. That's a detail with which I can live.
I found the reforged.shader in the scripts folder. I'm lack a clue as to how to check it.
Now I have a more pressing problem. After one of my new engine builds, my frame rate dropped to about 2-3 fps on the introduction map.
After that I replaced that engine with one that worked before, it had the same new low frame rate. Usually with the mods I have my frame rate only gets as low as 20fps.
Then I downloaded a prebuilt engine package and started it up in a new folder with a fresh copy of ID1 with only pak0.pak and pak1.pak. And that had the same low frame rate. More over it had all the option settings from my earlier games in a different folder.
Apparently, the prebuilt engine is reading the old state data from somewhere that I am unable to find.
The low frame rate is a game stopper. Any ideas about the frame rate issue or state data storage location. I looked in c:/user/<me>/AppData/local and it seems to lack anything relevant.
A stock copy of QuakeSpasm and Quake3 play fine. Some how all the Darkplaces engines both mine and prebuilt have gotten very unresponsive, even in console mode, the keyboard input and response is very slow. I found some DP state data being stored in a "Saved Games"Folder and deleted it. The low frame rate remains.
If you downloaded a recent build of Darkplaces, it will store your config files/settings in your user profile, such as:
If you want to go back to defaults, try removing config files from there.
I've never seen monsters getting stuck in walls. I'm not sure what would cause that.
There was a texture script that broke with recent builds of Darkplaces that caused white textures and might have caused your transparent doors, but there is a fixed version of it.
FWIW, I'm working on a compilation that is mostly done for ID1, Rogue and Hipnotic to make it easier for people to play with HD textures/assets/scripts.