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Go Back Home > Forums > Quake Talk > Quake Central > Parseing Chat in QC Search Forums

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Unread 03-19-2017, 08:32 PM   #11 (permalink)
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@My only question is what tokenize() does, because I can't seem to find any documentation on it.

tokenize splits the command into an array

tokenize("Hello World");
print(argv[0]); //Hello
print(argv[1]); //World

I'm assuming argv is a global array (available everywhere and to everything in QC) since it was just magically available to Spike's script.
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Unread 03-23-2017, 01:53 PM   #12 (permalink)
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Back to the original question:

Far as I know, normal qc code never gets chat strings. Maybe it's possible with client-side qc, but I've never used it. However, darkplaces has "SV_ParseClientCommand" (as shown as the others here), but it's definitely not ubiquitous.

One route would be to edit the engine itself, which is how some euro servers handles voting (I bet).
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